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![]() | Re: AO features in upcoming scenarios | |
![]() | Posted By: C Lund | Date: 11/5/05 11:17 a.m. |
![]() | In Response To: Re: AO features in upcoming scenarios (Forrest of B.org) : Fog I mostly don't use because one of my favorite visual features of Eternal
This is how you have fog without obscuring the landscape: -fog on="true" type="0" depth="96" landscapes="false">
(again, "-" instead of "<") It's the "lanscapes = false" bit that does the trick. Just be careful to make sure the fog matches the landscapes, or it'll look really bad. : Glow maps I don't use because the only textures which I might want to make
Glowmaps are like textures, except instead of color values, they give brightness values. So in a sense, yes, they're like a hunter's staff. But much more subtle. : And animated textures I don't use because I've run out of texture slots.
Can't help you there, I'm afraid.. ;) How many textures do you have pr set anyway? Obviously more than Rubicon, since we never hit the wall... |
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