: interesting.. i'll need to look into that.
: or is it mb little bit dodgy/buggy?
The MML part is perfectly clean. It's just a value that says how many of what item you can pick up. You can also change how many of what items you start with. Hell, in Eternal X I've managed to make the player start without fists (because he'll pick up a Pfhor staff soon enough, which has been made functionally almost identical to the fists - and I needed another weapon slot for the secret most awesomest weapons in the last chapter).
The physics part seems to get a little wocky, at least to me, but that's because I don't understand the physics as well as I do the MML.
Also, I don't entirely grok some bits about MML and the HUD interface for various weapons, which you'd probably want to alter if you're going to be dual-wielding things. (To give ammo readouts for both weapons and so on). This is why Eternal Mk V had no ammo readouts for most of the weapons... the best I could do was make them not there (which I think I only accomplished by moving them far off screen), which was better than being there but not what they should be. I'll have to see if I can get Jon or someone to figure out how to make them work right.