I've always assumed that the thing was Leelas ship after it had crashed. The symmetry makes the level feel too logical to me. I have a sugestion for Eternal in general, cahnge the monster set for different chapters, so you have a better sense of traveling to different times, so in this chapter I would use M2 hunters and troopers, s'pht etc., but for a chapter before M1's time, use the M1 guys. Just a thought.
: This is the second level of Chapter 2. We've just screwed over the Pfhor
: fleet and now we've got to destroy this place's shield generator. We'll be
: recieving some help from some Bobs, but not nearly enough to make it feel
: like a raid. This level looks great in places - in others it's nothing
: special. The teleporters are cool-looking too. The symmetry in this level
: is both good and bad - it makes some sense, but it also makes the level
: that much more boring in some parts.
: Also, as far as I know, it's necessary to shoot a switch through an opening
: between a door and a wall in order to beat this level, which felt like
: cheating. Maybe make it a little more apparent that it's what the player
: has to do and not a way to get around doing some stuff in the level. I'm a
: bit confused as to the big thing that's broken through the wall when we
: open the main gate - what is it?
: Once you've opened the main gate, head to one of the teleporters to go to the
: next level.
: This is a fun level, although after the initial action it gets kinda dull -
: maybe some regenerating Bobs too so it looks like a continuous battle
: between the Pfhor and the humans. The symmetry is a bit much - I think
: often that symmetry in basic design is okay as long as it's not symmetry
: in content and function. Sorry for the late update guys, by the way.