: any good if you're dead - protect yourself at all costs - let the hunters
: do most of the fighting and step in only when you need to.
Sure, you can let THEM fight and stay back, but what kind of friendship image are you showing these poor little guys?
: Matt, I know that you're probably aware that there is a major problem with
: hunter congregation that virtually forces the player to kill some of them
: to get by them. I'm not sure there's a way around that, however. A bigger
: problem is with that final battle scene. Firstly, the leader of the
: hunters does not always survive - at least not on TC - you may need to
Yep, there's really no way to unclog the hunters unless you let more die or kill them yourself. It's like the M2 level (dang, forget it's name) with the assimilated bobs and this one stairway that leads down to a dark and maze-like room with a bunch of ambushes. Always got caught on bobs on that stairway, but you can't kill them unless you want to have ALL the bobs angry at you. At least these hunters don't seem to mind watching their brethren die. The hunter leader is immune to troopers, but not fighters/enforcers. Maybe I'll change all those fighters to troopers and reduce the number of enforcers. It'll look like he's up against insurmountable odds, but in reality perfectly safe. While we're on the hunter leader subject, does he die on "Room for Rent?" He always died for me, but my brother informs me that he usually lives! I wish you could script things in M1.
-matt