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Re: 1024 Polys and map corruption
Posted By: deathmongerDate: 8/7/04 8:17 a.m.

In Response To: Re: 1024 Polys and map corruption (blake37)

: i really want to tool around with map making, and obed never
: works

It does work. For me anyway. Now, I'm not to sure what process I went through to get it to work, but I distinctly remember using obed to create a simple multi story map, with around 70 polygons, monsters, weapons, everything. It used standard infinity shapes, sound, ect. and it worked in Aleph One/SDL. So technically, you should be able to create your own maps on the pc. I wish I could elaborate further, but I've got to get to work _right now_

AS soon as I get back, I'll figure it all out and post my results here.

Now everyone get back on topic and help out Blayne ;-)

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Pre-2004 Posts

Replies:

1024 Polys and map corruptionBlayne 8/7/04 4:53 a.m.
     Re: 1024 Polys and map corruptionAdam Ashwell 8/7/04 5:12 a.m.
           Re: 1024 Polys and map corruptionblake37 8/7/04 5:59 a.m.
                 Re: 1024 Polys and map corruptiondeathmonger 8/7/04 8:17 a.m.
                       Re: 1024 Polys and map corruptionblake37 8/7/04 8:36 a.m.
                       Re: 1024 Polys and map corruptionblake37 8/7/04 10:59 a.m.
     Re: 1024 Polys and map corruptionC Lund 8/7/04 12:22 p.m.
           Re: 1024 Polys and map corruptiongoran 8/7/04 2:45 p.m.
                 Re: 1024 Polys and map corruptionOri 8/7/04 7:16 p.m.
                       Re: 1024 Polys and map corruptionC Lund 8/7/04 11:46 p.m.
                             Re: 1024 Polys and map corruptionSimon of team Sigma 8/8/04 5:29 a.m.

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Pre-2004 Posts

 

 

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