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Re: What I want in a rerelease
Posted By: Lion O CyborgDate: 5/25/15 8:14 a.m.

In Response To: What I want in a rerelease (VikingBoyBilly)

: This is my list of demands for a marathon trilogy anniversary releasse: 0.
: The hardware limits of the 90s are gone, so give us more enemy variety in
: levels. I don't know if adding more polygons is necessary, since we want
: to preserve the originals, but more could possibly be added for some more
: dynamic lights (and ONLY lighting effects, I'm not asking to change the
: architecture here.... except that area of accidental 5D space in Bob-B-Q)

: 1. Make a "director's cut" revitalizing all the dropped features
: such as hounds, alien civilian, armageddon beast, lost network packets,
: diseased pfhor, The Plans, Shotgun in Blaspheme Quarantine, The particle
: cannon or whatever the superweapon was, etc.

: 2. Make scenarios more editable by giving us the ability to add more
: collections in the shapes file. Being stuck with 5 texture collections
: (and thus 5 liquid, pattern buffer, and terminal types) is a drag.

: 3. Put the M1 sprites back into M2 and Infinity, and maybe add some more
: slave races to boot.

: 4. Bring back the M1 pfhor textures in the rest of the trilogy. Please. M2's
: pfhor textures are horrifying in a totally different and unwanted way.

: 5. Improve the engine so we don't have to build everything in the maps out of
: perfect, CONVEX polygons smooshed together and filled precicely and
: perfectly. Give us the ability to make concave polygons, please. Maybe
: even overlapping vertices but that may be kinda weird.

: 6. Make the cyborg controller pfhor more of a 'boss' in that it can be
: punched more than three times before it dies and can fight back.

: 7. If Marathon 4 will actually be a thing, DO NOT MAKE MARATHON 4 MODERN AND
: 3D! PLEEEEEEEEEEEZ! Make it a classic 2.5D fps with more features and make
: it pretty much like Eternal and/or Rubicon, except canon. NO MODERN CRAP.

That actually sounds very good. Don't see why we can't have my stupid one (in hindsight) taped on as a stand-alone expansion like Far Cry 3: Blood dragon. but yours is definitely better for the main games themselves.

I did mention that they should have a classic mode returning the M1 or XBLA sprites over the models but maybe the models should only remain as an official Bungie plugin or even a cheat code unlocked Hats off to 819 style.

Also I didn't word it very well in my previous one but the voice etc. for terminals in both SO and Durandal etc. would play only if the player wanted alongside the text as an aid for people who either can't or have trouble reading. the more fancy 2D zoom to 3D Holo-maps on the terms could also be an optional extra, but off by default so skimming or ignoring the terms could be preserved.

I have to say that a full 3D Marathon would be more of an experiment than a good idea, the closest thing we have to that is Unreal 1. I do like the idea of a 2.5D engine game with as many modern 3D benefits coupled with classic ones that we can get away with.

My original hope for MTA and M4 in full 3D was mainly from seeing other great games progress from 2.5D to 3D well like ROTT, Shadow Warrior, Doom 4, and even Duke Nukem Forever, despite DNF sadly living up to its nickname. (Did Not Finish)

I still like the idea of parkour coupled with MSOF
(marathon sprint of faith) and GADs. (Gunfire Acrobatic Displays) maybe they can add a jump key but make it very weak yet smooth, so as not to interfere with the movement flow but forcing you to sprint, jump and grenade jump for it to be any better than the classic SOF and GAD, essentially a new optional Vidmaster trick. (jump if you can manage it.)

Director's cut sounds awesome. Maybe add some new levels too like DLC but without paying for it on the other ones as that ordinary players can still get it by completing terminal based puzzles that test your lore on the old games and how they relate to other Bungie titles.

Extra things to add to the engine as well as your suggestions would be: Please let us have more than one liquid per map, conveyor belt physics, killzones (to simulate falling into an abyss. NOT to be abused) climbing obstacles for those who love parkour maps. (they don't have to appear in the actual games but it would be nice so long as nothing goes wrong) cantilevered ledge/bridges without needing to overuse 5D space (not for room over rooms), and video for terminals. (for user maps only).

Keep the M2 pfhor textures for BOOMER ONLY in order to tie in with Durandal's renovations. All other Pfhor ships must remain M1 or MI style because they fit the pfhor better. This means that M1 pfhor must be in Boomer before Durandal takes it over.

M1 sprites are awesome and so are the XBLA ones. the older M2 sprites were rather clunky and less well detailed than M1's sprites which the XBLA port tried to bring back through HD. just a shame they didn't work in the port itself due to positioning glitches. Still, keep all three to switch between for those who prefer one over the other.

Lastly make the multiplayer maps more interesting. the only ones I actually liked the look of in the older games were the Thunderdome maps and one really tall dark map I can barely remember from MI.

Hope they make it as good as you suggested. I really do. Sorry for my angry rant before.

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Replies:

What we expect in MTA and M4Lion O Cyborg 5/20/15 6:07 a.m.
     Re: What we expect in MTA and M4 *NM* *LINK*Lion O Cyborg 5/20/15 6:15 a.m.
     Imagine a painting of a horse...Bob-B-Q 5/20/15 6:48 a.m.
           Too bad they couldn't bury Halo, too...Jabberwok 5/21/15 9:32 a.m.
                 Re: Too bad they couldn't bury Halo, too...Bob-B-Q 5/22/15 9:02 a.m.
           Re: Imagine a painting of a horse...Lion O Cyborg 5/22/15 4:52 a.m.
     Re: What we expect in MTA and M4Martin 5/20/15 1:37 p.m.
           Re: What we expect in MTA and M4cB557 5/21/15 7:01 a.m.
                 Re: What we expect in MTA and M4Martin 5/21/15 10:59 a.m.
                       Re: What we expect in MTA and M4PerseusSpartacus 5/21/15 12:04 p.m.
                             Re: What we expect in MTA and M4cB557 5/21/15 1:14 p.m.
                             Re: Spank DaddyoPresident People 5/28/15 10:10 p.m.
                                   Re: Spank DaddyoMartin 5/29/15 12:51 a.m.
                                         Re: Spank DaddyoPerseusSpartacus 5/29/15 7:53 a.m.
                                   Re: Spank DaddyoVikingBoyBilly 5/29/15 2:57 a.m.
                                         Re: Spank DaddyoMartin 5/29/15 9:05 a.m.
                                               Re: Spank DaddyoLion O Cyborg 5/29/15 11:35 a.m.
                                                     Re: Spank DaddyoMartin 5/29/15 8:04 p.m.
           Re: What we expect in MTA and M4Philtron 5/21/15 7:38 a.m.
                 Re: What we expect in MTA and M4cB557 5/21/15 1:18 p.m.
                       Re: What we expect in MTA and M4Philtron 5/21/15 1:35 p.m.
                             Re: What we expect in MTA and M4cB557 5/21/15 1:57 p.m.
                 Re: What we expect in MTA and M4Lion O Cyborg 5/22/15 5:26 a.m.
                       Re: What we expect in MTA and M4cB557 5/22/15 9:26 a.m.
           Re: What we expect in MTA and M4Lion O Cyborg 5/22/15 4:47 a.m.
     Re: What we expect in MTA and M4cB557 5/21/15 7:27 a.m.
           Re: What we expect in MTA and M4Philtron 5/21/15 7:57 a.m.
                 Re: What we expect in MTA and M4Lion O Cyborg 5/22/15 7:03 a.m.
                       Re: What we expect in MTA and M4VikingBoyBilly 5/22/15 7:25 a.m.
                             Re: What we expect in MTA and M4Lion O Cyborg 5/22/15 10:29 a.m.
                       Re: What we expect in MTA and M4Philtron 5/22/15 7:52 a.m.
                             Re: What we expect in MTA and M4Lion O Cyborg 5/22/15 9:29 a.m.
                                   You're twelve years old and what is this? *NM*Bob-B-Q 5/22/15 9:31 a.m.
                                         I think all involved could stand to ad-hominem a b *NM*cB557 5/22/15 9:37 a.m.
                                               Re: I think all involved could stand to ad-hominemcB557 5/22/15 9:37 a.m.
                                         Re: You're twelve years old and what is this?Lion O Cyborg 5/22/15 10:01 a.m.
                                               Re: You're twelve years old and what is this?Lion O Cyborg 5/22/15 10:34 a.m.
                                                     Re: You're twelve years old and what is this?VikingBoyBilly 5/22/15 11:24 a.m.
                                                           Re: You're twelve years old and what is this?Lion O Cyborg 5/23/15 4:40 a.m.
                                                     Re: You're twelve years old and what is this?Bob-B-Q 5/22/15 1:46 p.m.
                                                           Re: You're twelve years old and what is this?VikingBoyBilly 5/22/15 1:48 p.m.
                                   Re: What we expect in MTA and M4VikingBoyBilly 5/22/15 9:57 a.m.
                                         Re: What we expect in MTA and M4Lion O Cyborg 5/22/15 10:17 a.m.
                                               Re: What we expect in MTA and M4Philtron 5/22/15 11:52 a.m.
           Re: What we expect in MTA and M4Lion O Cyborg 5/22/15 6:03 a.m.
     Re: What we expect in MTA and M4Matt 5/21/15 7:48 a.m.
           Re: What we expect in MTA and M4Jabberwok 5/21/15 9:27 a.m.
                 Re: What we expect in MTA and M4Matt 5/21/15 11:57 a.m.
                       Re: What we expect in MTA and M4cB557 5/21/15 1:23 p.m.
                             Re: What we expect in MTA and M4Philtron 5/21/15 1:29 p.m.
                                   Re: What we expect in MTA and M4PerseusSpartacus 5/21/15 8:11 p.m.
           Re: What we expect in MTA and M4Lion O Cyborg 5/22/15 7:16 a.m.
                 Re: What we expect in MTA and M4Matt 5/22/15 7:49 a.m.
                 Re: What we expect in MTA and M4VikingBoyBilly 5/22/15 7:58 a.m.
                 Re: What we expect in MTA and M4Bob-B-Q 5/22/15 9:44 a.m.
                       Re: What we expect in MTA and M4Lion O Cyborg 5/22/15 10:19 a.m.
     Re: What we expect in MTA and M4VikingBoyBilly 5/22/15 5:17 a.m.
           Re: What we expect in MTA and M4Lion O Cyborg 5/22/15 9:12 a.m.
                 Re: What we expect in MTA and M4cB557 5/22/15 9:33 a.m.
                       Re: What we expect in MTA and M4cB557 5/22/15 9:34 a.m.
                 Re: What we expect in MTA and M4VikingBoyBilly 5/22/15 10:59 a.m.
                 Re: What we expect in MTA and M4VikingBoyBilly 5/22/15 11:08 a.m.
                       Re: What we expect in MTA and M4Lion O Cyborg 5/23/15 4:43 a.m.
                       Re: What we expect in MTA and M4Lion O Cyborg 5/23/15 4:47 a.m.
     What I want in a rereleaseVikingBoyBilly 5/24/15 9:06 a.m.
           Re: What I want in a rereleasePerseusSpartacus 5/24/15 7:07 p.m.
                 Re: What I want in a rereleasePhiltron 5/24/15 8:08 p.m.
                 Re: What I want in a rereleaseVikingBoyBilly 5/25/15 2:13 a.m.
                       Re: What I want in a rereleasePerseusSpartacus 5/25/15 7:03 a.m.
                             Re: What I want in a rereleaseLion O Cyborg 5/25/15 9:13 a.m.
                       Re: What I want in a rereleaseLion O Cyborg 5/25/15 8:49 a.m.
           Re: What I want in a rereleaseLion O Cyborg 5/25/15 8:14 a.m.
                 Re: What I want in a rereleaseVikingBoyBilly 5/25/15 9:04 a.m.
                       Re: What I want in a rereleaseLion O Cyborg 5/25/15 9:55 a.m.
                       Re: What I want in a rereleasePerseusSpartacus 5/26/15 6:11 p.m.
                             Re: What I want in a rereleaseVikingBoyBilly 5/27/15 4:27 a.m.
                                   Re: What I want in a rereleaseLion O Cyborg 5/27/15 6:20 a.m.
           Re: What I want in a rereleaseMatt 5/26/15 7:05 a.m.
                 Re: What I want in a rereleaseVikingBoyBilly 5/26/15 7:43 a.m.
                       Re: What I want in a rereleaseMatt 5/26/15 8:47 a.m.
                             Re: What I want in a rereleaseVikingBoyBilly 5/26/15 10:52 a.m.
                                   Re: What I want in a rereleaseMatt 5/26/15 3:01 p.m.
                                         Re: What I want in a rereleasetreellama 5/27/15 7:21 a.m.
                                         Re: What I want in a rereleaseukimalefu 5/27/15 7:54 a.m.
                                         Re: What I want in a rerelease *LINK*Dispatcher 5/30/15 5:27 a.m.
                                               What I want in a rerelease, spelling corrected.Dispatcher 5/31/15 4:57 a.m.
                                                     Re: What I want in a rerelease, spelling correctedVikingBoyBilly 6/1/15 3:06 a.m.
                                                           Re the Re: What I want in a rereleaseDispatcher 6/1/15 3:59 p.m.
                                                                 Re: Re the Re: What I want in a rereleaseVikingBoyBilly 6/2/15 3:43 a.m.
                 Re: What I want in a rereleaseBob-B-Q 5/27/15 8:43 a.m.
                       Re: What I want in a rereleaseMatt 5/27/15 9:00 a.m.
                             Re: What I want in a rereleaseBob-B-Q 5/27/15 9:47 a.m.
                                   VRukimalefu 5/27/15 11:50 p.m.

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