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Re: Tour of Duty: Naw Man He's Close
Posted By: PerseusSpartacusDate: 4/18/14 7:00 a.m.

In Response To: Tour of Duty: Naw Man He's Close (Martin)

: About at this
: point, two Troopers teleport in back at the start. They are kind of on our
: side, but they suck against these new BoBs, and they actually seem quite
: ready to turn on us when the BoBs are dead. Unfriendly.

I never had trouble with this. It's possible that the Vac-BoBs dealt enough damage to get them to go berserk, in which case, yeah, they'll shoot at anything and everything.

: There are sets of stairs down to
: the low area, ledges around the outside, and more of those super compilers
: dropping down around the place – it can be hard to work out where they are
: coming from, and that all stems from what seems to be another slight
: stuff-up with the map: compilers, and later, vac BoBs, drop on us from the
: ceiling, which apparently was a default option in the design tools? Seems
: very odd, but it does help with the spooky atmosphere, as does the Jjarro
: station groaning sound in the background in parts of the level. It’s not
: the first time we’ve seen behaviour like that from compilers anyway, and
: for the BoBs it could be written off as Durandal having a bit of a hard
: time with his coordinates as his ship is being disabled and compilers
: turned rampant.

CORTANA: "Oh, I see! The coordinate data needs to be--"

*smack*

CORTANA: "Right, sorry!"

In all seriousness, this is an understandable mistake. I've encountered it before, actually. Here's what happens: you go to place a scenery object, such as a light, and put it on the ceiling. That object being the last one you had selected, when you go to place another one, the game will use the settings for that last scenery item as the default for the new object. Without even realizing it, you'll have placed all your monsters on the ceiling! For the record, this is still an issue, even on Weland - I've had it happen to me a few times before.

: Again some odd behaviour from compilers, another easy wade, another switch,
: this time a 2x recharger (not marked by PS) and an oxygen charger;

Yeah, that PS guy sucks, doesn't he? He really could be more attentive. ;)

: Again, we have no choice here; there is no other terminal to leave by and the
: only other one on the level still reads the same as it did. If we actually
: wanted to keep working for Tycho, we would find ourselves frustrated! We
: may be destiny, but at this point, we don’t have a choice in what we’re
: doing when the story kind of requires that we must have done. One has to
: wonder how the level was originally planned to go, but one must also get
: on with the story as it was written, and that leads us to Tycho’s ship.

Yeah, I would've personally preferred to have stayed with Tycho. At least then we wouldn't have had to deal with all the Troopers on Hang Brain. I can't wait to see how Narcogen and Blackstar respond to that little hell-hole!

Vale,
Perseus

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Pre-2004 Posts

Replies:

Tour of Duty: Naw Man He's CloseMartin 4/17/14 8:50 p.m.
     Re: Tour of Duty: Naw Man He's CloseHokuto 4/18/14 6:00 a.m.
     Re: Tour of Duty: Naw Man He's ClosePerseusSpartacus 4/18/14 7:00 a.m.
           Re: Tour of Duty: Naw Man He's CloseMartin 4/18/14 9:54 a.m.
                 Re: Tour of Duty: Naw Man He's ClosePerseusSpartacus 4/18/14 11:51 a.m.
     Re: Tour of Duty: Naw Man He's CloseVikingBoyBilly 4/18/14 9:54 a.m.
           Re: Tour of Duty: Naw Man He's CloseMartin 4/18/14 9:56 a.m.
                 Re: Tour of Duty: Naw Man He's CloseVikingBoyBilly 4/18/14 10:08 a.m.

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Pre-2004 Posts

 

 

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