: : Oh. I have a sneaking suspicion you do mean TWK, which is one of my all
: favourites, employing as it does much the same water trickery as KYT, and
: some very cool architecture in general. I'm guessing it's either the not
: so obvious destructible panels at the end of that level, or the stupid
: deathly compilers of Where Some Rarely Go that would be most rantworthy
: :). I guess we'll have to see!
: Or maybe it's just that the exit is nearly impossible to find! Seriously, I
: hated that part. I couldn't figure out where to go, and there wasn't even
: an oxygen charger, so I had to be cautious about staying in the water for
: too long. Marathon is always enjoyable; Marathon 2 is fun if you take a
: long break from it in-between playthroughs; Marathon Infinity is tedium
: after the first time through.
It's a certain switch puzzle that gets first time players stuck. It's right up there with Colony Ship For Sale. Acme station and post naval trauma pose a more hectic kind of challenge where asking one to stop and take notes while playing them is far too demanding to keep their stress levels at the threshold of insanity x_x