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Re: AlephOne Marathon 2: Durandal Cooperative prob
Posted By: NarcogenDate: 9/15/13 8:46 p.m.

In Response To: Re: AlephOne Marathon 2: Durandal Cooperative prob (treellama)

: Split the map with Atque, check the co-operative play flag for each level,
: and merge...

Actually I just edited the map map file with Juice, set the coop flag, and saved the file.

Seems to work. (Of course AO doesn't recognize that map file as the one we used in the film for the first level playback, but that's no big deal.

Any gotchas I am likely to run into using this method?

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Pre-2004 Posts

Replies:

AlephOne Marathon 2: Durandal Cooperative problem.U K Narayan 9/16/06 3:25 p.m.
     Re: AlephOne Marathon 2: Durandal Cooperative probtreellama 9/16/06 3:47 p.m.
           Re: AlephOne Marathon 2: Durandal Cooperative probmitchellan 9/16/06 3:50 p.m.
           Re: AlephOne Marathon 2: Durandal Cooperative probU K Narayan 9/16/06 4:44 p.m.
           Re: AlephOne Marathon 2: Durandal Cooperative probNarcogen 9/14/13 7:28 a.m.
                 Re: AlephOne Marathon 2: Durandal Cooperative probtreellama 9/15/13 5:33 p.m.
                       Re: AlephOne Marathon 2: Durandal Cooperative probNarcogen 9/15/13 8:46 p.m.
                             Re: AlephOne Marathon 2: Durandal Cooperative probtreellama 9/16/13 3:29 a.m.
     Re: AlephOne Marathon 2: Durandal Cooperative probmitchellan 9/16/06 3:49 p.m.
           Re: AlephOne Marathon 2: Durandal Cooperative probtreellama 9/16/06 5:16 p.m.
     Re: AlephOne Marathon 2: Durandal Cooperative probNicholai 9/16/06 3:56 p.m.

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Pre-2004 Posts

 

 

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