: One thing I realized in working on this is that all versions of Eternal thus
: far have had textures that were not 2:1 aspect ratio (they were 2048:540
: ≈ 3.79:1), but nevertheless had ogl_asprat_exp set to 1. I'm
: surprised the distortion that should be consequent to that is not more
: visible, especially considering the number of perfectly circular objects
: that are in my skies.
You have horiz_exp set to "0" though so it works out. With horiz_exp="1" I expect it would have squished the circular objects horizontally.