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Re: Beta 3 outstanding issues
Posted By: GodotDate: 8/20/13 10:18 p.m.

In Response To: Re: Beta 3 outstanding issues (treellama)

: This isn't surprising. Marathon 2's monster AI doesn't work well when the
: monster is limited to one polygon (The Forge manual mentions "All
: movement in Marathon is based on the connectivity between polygons").

As it is in Marathon 1. The only difference between the original game and the beta is that the beta continually plays the activation sound. In the original game, they are silent.

Cheers
Hamish

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Pre-2004 Posts

Replies:

Beta 3 outstanding issuesGodot 8/20/13 1:37 p.m.
     Re: Beta 3 outstanding issuestreellama 8/20/13 4:02 p.m.
           Re: Beta 3 outstanding issuesGodot 8/20/13 10:18 p.m.
                 Re: Beta 3 outstanding issuestreellama 8/21/13 3:21 a.m.
                       Re: Beta 3 outstanding issuesGodot 8/21/13 3:40 a.m.
                             Re: Beta 3 outstanding issuestreellama 8/21/13 3:43 a.m.
                                   Re: Beta 3 outstanding issuesGodot 8/21/13 4:07 a.m.
                                   Re: Beta 3 outstanding issuesAntarctico 8/21/13 4:56 a.m.
                                         Re: Beta 3 outstanding issuestreellama 8/21/13 5:07 a.m.
                                               Re: Beta 3 outstanding issuesAntarctico 8/21/13 5:32 a.m.
                                               Re: Beta 3 outstanding issuestreellama 9/11/13 4:50 p.m.
     Re: Beta 3 outstanding issuesDr. John Sumner 8/21/13 5:41 a.m.
           Re: Beta 3 outstanding issuesGodot 8/21/13 6:33 a.m.
                 Re: Beta 3 outstanding issuesDr. John Sumner 8/21/13 6:50 a.m.
                       Re: Beta 3 outstanding issuesGodot 8/21/13 7:03 a.m.
                             Re: Beta 3 outstanding issuesDr. John Sumner 8/21/13 8:01 a.m.
                                   Re: Beta 3 outstanding issuesGodot 8/21/13 8:12 a.m.
           Re: Beta 3 outstanding issueswhocares 9/18/13 2:21 p.m.

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Pre-2004 Posts

 

 

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