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Re: Beta 3 Testing (was: Aleph One 1.1b3) | ||
Posted By: Godot | Date: 8/16/13 10:32 p.m. | |
In Response To: Re: Beta 3 Testing (was: Aleph One 1.1b3) (Antarctico) : No, I am painfully familiar with this level, but not on a map editor basis. : This illustrates my basic point, there is no berserking going on in the way
The point I was making here was at the point of springing the trap there is no berserking going on. How could there be, all the aliens were inactivate up to that point. I appreciate your point about multiple ways of playing this. However, when I'm testing I try to put myself in the position of a new player. As such, the most common reaction when seeing the aliens spring out in front of you is to open fire, but when you see the ones coming up behind you the automatic response to get the hell out of there. Anyways, none of this helps us to understand why the SuperGlue is not working the same way as the original game on this level. So unless someone can play the original level multiple times and tell me that they get Compliers coming up when they spring the two door trap, I rest my case. Cheers
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