|Re: Beta test: Defend THIS!|
|Posted By: Martin||Date: 7/8/13 11:46 a.m.|
In Response To: Beta test: Defend THIS! (Godot)
Very cool; stuff I never knew was going on in such a complex fashion!
I haven't tried yet, laptop ran out of battery last night and left cables at work, but a couple of things from memory: do the fighters on perches after the early crusher puzzle stay on their perches? I recall this behaviour from somewhere, which must be the original really. And the compilers in the holes in wall puzzle area - I don't remember attacking one leading to the other waking up ... ?
Such dedication in checking this stuff ... yet more hats off!
|Beta test: Defend THIS!||Godot||7/8/13 11:07 a.m.|
|Re: Beta test: Defend THIS!||Martin||7/8/13 11:46 a.m.|
|Re: Beta test: Defend THIS!||Godot||7/8/13 12:18 p.m.|
|Re: Beta test: Defend THIS!||Hopper||7/8/13 3:16 p.m.|
|Re: Beta test: Defend THIS!||Godot||7/8/13 10:15 p.m.|
|Re: Beta test: Defend THIS!||Godot||7/15/13 5:53 a.m.|
Problems? Suggestions? Comments? Email email@example.com
Marathon's Story Forum is maintained with WebBBS 5.12.