For some reason, when they're moving, they are constantly blinking back and forth between the standard compiler bitmap, and an image of some sort of green energy blast that is the same height and width (I'm not sure what that image is used for, if anything). I think I've only ever had an issue like this with M1A1. Has anyone noticed something similar, or have an idea what the reason might be?
I don't have a way to access shapes files right now, but even if I did, I can't imagine why that would matter, because there's no reason for the frame to be changing while the compiler is just hovering around.