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Marcy's playground...
Posted By: Forrest of B.orgDate: 7/11/07 6:04 p.m.

So I'm playing with the new wave motion cannon shots, and while it looks damn awesome with the new nuclear contrail and all, the problem whereby every now and then the projectile gets "stuck" on a monster rather than killing it is all the more perplexing now. (And I know it's not just a problem of a monster being immune, because I can shoot the problematic monster again and it will die and the original shot will move on). I think this has something to do with persistence & virulence, but I need it to be persistent and virulent to get the right effect. Anybody have any ideas about this?

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Pre-2004 Posts

Replies:

Marcy's playground...Forrest of B.org 7/11/07 6:04 p.m.
     Re: Marcy's playground...Forrest of B.org 7/11/07 6:05 p.m.
           Re: Marcy's playground...thermoplyae 7/11/07 10:13 p.m.
                 Re: Marcy's playground...Forrest of B.org 7/12/07 8:17 a.m.
     Re: Marcy's playground...thermoplyae 7/11/07 10:14 p.m.
           Re: Marcy's playground...Kyjel 7/12/07 7:35 a.m.
                 Re: Marcy's playground...Forrest of B.org 7/12/07 8:18 a.m.
           Re: Marcy's playground...treellama 7/12/07 8:25 a.m.
                 Re: Marcy's playground...Forrest of B.org 7/12/07 11:38 a.m.
                       Re: Marcy's playground...Blake37 7/12/07 12:14 p.m.
                       Re: Marcy's playground...treellama 7/12/07 12:23 p.m.
                             Re: Marcy's playground...Forrest of B.org 7/12/07 1:00 p.m.
                                   Re: Marcy's playground...thermoplyae 7/12/07 9:20 p.m.
                                   Re: Marcy's playground...treellama 7/13/07 4:30 a.m.
     Re: Marcy's playground...Astryl------WebKitFormBoundaryZ308wXLm+Ec4LMlN 7/13/07 11:39 a.m.

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Pre-2004 Posts

 

 

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