: I don't think a scenario can even control the dates on terminals; they just
: start at some hard-coded value and increment based on how long you've been
: playing. (Although, if memory serves, Infinity originally had all the
: dates in 1900 instead of 2337; it's only when you use Aleph One that the
: dates are always the same.)
You can control what strings appear in the red bars of a terminal, including what's normally the timestamp (the timestamp just uses some %functions to grab numbers from the real date and time somehow). And now that I think about it, with level-specific MML you could have a hard-coded year that differs by each level, with the hour and such incrementing appropriately. Hmm, I should do that in Eternal... but now I gotta figure out exactly what years the last two chapters take place in...