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Marathon Evil is Buggy on Windows | ||
Posted By: Dio | Date: 12/17/04 11:54 a.m. | |
Actually, it's not all that bad. I'm have a problem with the sounds though, I want all the pretty evil sounds, but when I source the sound files to Cursed.Sounds, there is a constant background sound of redundant fighting. Like "He Got" "He Got" "He Got One" "He Got One On Me, ARRRGH" with a whole bunch of shooting and the rest. After a while, I guess they kill all of the invisible Bobs, and then there's just a dinging against a steel wall. On and on and on. It distracts me from jumping into my ceiling whenever a Devlin pops out of no where. What the crap? Thanks for reading this, and it'll be so much help if anyone can tell me what in the hell I did wrong. I didn't install it, by the way, I just copied all the files over and placed the MMLs in the right place (Hopefully, I don't really think Aleph One on windows _cares_ where you put 'em, it's being pretty resourcefull on finding them) Oh yeah, and if I just play regular old M1A1 there is no constant tourturing of Bobs and the (as far as I can figure) metalic rape of their dead bodies. Hopefully someone can deciefer this and help me out, Dio |
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Replies: |
Marathon Evil is Buggy on Windows | Dio | 12/17/04 11:54 a.m. | |
Re: Marathon Evil is Buggy on Windows | ukimalefu | 12/17/04 7:29 p.m. | |
Aleph One is buggy on Windows. *NM* | Me_43 | 12/18/04 2:17 p.m. | |
Blame Windows. Best. Solution. Ever *NM* | Tyler | 12/18/04 2:20 p.m. | |
Re: Marathon Evil is Buggy on Windows | Speaker-To-Animals | 12/19/04 10:14 a.m. | |
Everything is Buggy on Windows *NM* | Johannes Gunnar | 12/19/04 12:20 p.m. |
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