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| Hog Potato! (DL and quick technical overview) | |
| Posted By: FyreWulff <mkidder@gmail.com> | Date: 5/4/11 5:55 p.m. |
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http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=17422585&player=FyreWulff - It is in fact, based off Oddball. - Hog randomly spawns in a location on Oddball spawn points. So if you've rigged your map for Oddball, it's compatible with Hog Potato (as long as it supports Hogs) - Multiple teammates in a hog = points multiplier. 1 person driving = 1 point per tick. Full hog = 3 points per tick. It is in your best interest to get everyone into it. - The warthog randomly explodes! - Options are same as normal Hot Potato, base fuse time and then extra random time. - Hog occupants have the Oddball HUD icon over them. - You get Oddball Carrier Kill medals for killing people that are in the hog. - Hog is turned on via a "Warthog Bomb" option under Hog Potato Options. Turning Hot Potato mode off seems to break the gametype though (just endless "BALL RESET" by the announcer). This means the gametype is also Warthog-only for now (so no randomly exploding Mongoose or Falcon..) - Warthog Bomb option is not in other Oddball MM gametypes (They just got the new Super Shields option instead) - Oddball carrier traits still work.. so everyone in the hog can have different shields, no radar (MM default), perfect camo (Ghost Riders?), etc - Multiball option works to give you up to 3 hogs in play
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