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Halo First Impressions | |
Posted By: Caerdwyn <caerdwyn@ptd.net> | Date: 11/2/01 9:34 a.m. |
After years of waiting, yesterday I finally got to play Halo. Not on the PC like I had wished, but... Halo nonetheless. 1. The controls were a bit whacky. This isn't completely Halo's fault... I -do not- like the X-Box controller. It's huge, it's bulky, and I just couldn't get used to it, even after an hour of playing. A D-Pad, two analogs, a bucketload of buttons, triggers on the top.. it felt like the old Atari Jaguar controllers: too huge. 2. Split-screen multiplayer sucks. If you have a 40-inch HDTV to hook this up to, maybe you'd be in flavor country, but I was stuck with the X-Box demo station monitor: a 19-inch Magnavox (or something). Resolution was low, natural for a standard TV, plus my view was halved (split-screen after all).. my gaming session resulted in me blindly shooting at anything glowy and moving, as I could barely make out enemies. 3. The jeep: no traction. This thing slides and glides like a snowmobile, not an all-terrain vehicle. I can understand a little slip-slidin' action on dirt, but not when I was driving down into the first level's "parking garage" and over the holographic bridge. Using the Big Gun on the back was fun, though. I especially liked when the AI passenger kept bitching that I was stealing his kills ;) 4. The AI seemed pretty smart, but not genius calibre. 5. Cortana sounded a bit too 'Gone With the Wind' now and then, but not too bad. The music and other sounds were quite tasty, from what I could hear (volume was set WAY low). 6. Visual effects were nice, including the flashlight, energy blasts from Covvie weapons, and the 'sun streaming through the trees' effect. Was working with a small screen, however, so it detracted a bit from the greatness of it
7. I liked the ongoing, Half-Life-like story (where you watch NPCs move the story along around you). I didn't notice any involvement by your character, but for all I know my guy could've been chatting away.. the sound was very low on this demo unit. 8. The new Bungie logo made me think of Anthrax at first. EEP! :P That's about it. I wasn't -completely- impressed... it's a good game, a solid title for the X-Box, but it seemed to lack a bit of the "wow power" that I got from the first Macworld demo, back in '99. The missions I played on the X-Box seemed very tight and confined, whereas a lot of old Halo stuff focused on very large, open areas. I'm still waiting for the PC version. |
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Replies: |
Halo First Impressions | Caerdwyn | 11/2/01 9:34 a.m. |
Re: Halo First Impressions | Steve | 11/2/01 10:51 a.m. |
Re: Halo First Impressions | Lost_Covenant | 11/2/01 3:08 p.m. |
Re: Halo First Impressions | vector40 | 11/2/01 8:22 p.m. |
Re: Halo First Impressions | vector40 | 11/2/01 8:19 p.m. |
Re: Halo First Impressions | Embedded Java Bean (EJB) | 11/2/01 9:13 p.m. |
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