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Re: Cant get M1A1 to work
Posted By: Andrew NagyDate: 8/13/01 11:05 a.m.

In Response To: Re: Cant get M1A1 to work (REB)

: He didn't tell me what version of Stuffit he was using. I recommend 6.0.1.

I thought my Map file might be the problem. Its icon was different from the others, it didn't have a resource fork, and Get Info said its size was "10 MB on disk (0 bytes)." So I downloaded just the Map file from Big House, and that archive had the same problem, until I tried it with Expander 6.0 instead of 6.0.1. I still got the error message, though (plus, during the download I'd tried the Marathon 2 Map file, and that didn't work either), so I looked at all the other data files, and they were bad too. Now I'm downloading the full archive again, and I'm going to use 6.0 to decompress the whole thing this time. I tried 6.0 on the Bungie Munchies Filmz archive I'd been having trouble with, and it fixed that too, so in conclusion, STUFFIT 6.0.1 SUX0RZ MB!!! WTF I KIK U! GUDBA1!

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Replies:

Cant get M1A1 to workXtra 8/8/01 7:19 a.m.
     Re: Cant get M1A1 to workSidoh 8/8/01 7:54 a.m.
           Re: Cant get M1A1 to workXtra 8/8/01 8:15 a.m.
                 Re: Cant get M1A1 to workSidoh 8/8/01 8:51 a.m.
                       Send a screenshot of your folder *NM*Speaker-To-Animals (Alexander S7range) 8/8/01 8:57 a.m.
                             the screenshotXtra 8/8/01 1:25 p.m.
                                   Re: the screenshot7revor Smith 8/8/01 1:40 p.m.
                                         Re: the screenshotAndrew Nagy 8/13/01 11:19 a.m.
           Re: Cant get M1A1 to work7revor Smith 8/8/01 1:43 p.m.
                 Re: Cant get M1A1 to workXtra 8/8/01 1:57 p.m.
                       Re: Cant get M1A1 to workREB 8/8/01 2:26 p.m.
                             aha *NM*Xtra 8/8/01 2:31 p.m.
                             Re: Cant get M1A1 to workAndrew Nagy 8/13/01 11:05 a.m.
                                   Re: Cant get M1A1 to workAndrew Nagy 8/16/01 2:05 p.m.



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