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Rubicon Volunteers - On Pfhor Prime
Posted By: Steve LevinsonDate: 6/29/02 1:01 p.m.

Here's the next chapter pic in the series:

This is a seemingly much simpler chapter screen than the one for Arrival. The green textures with patchy dense pattterns and lines is reminiscent of the swampland we are about to enter in the level Sea of Slime. What about the superimposed diagram and grid, however. Could this be Durandal’s interpretation of Pfhor Prime? More likely, I think that it’s yours. You have a built-in HUD and can switch to map mode at any time, getting a bird’s eye view of the surroundings that you have visited, along with pertinent data. In a more modern game and most likely in a real Marathon universe, you would not need to switch to map mode at all - the data that you need would be displayed at all times in your HUD, as shown by the Rubicon Team in this chapter pic.

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Replies:

Rubicon Volunteers - On Pfhor PrimeSteve Levinson 6/29/02 1:01 p.m.
     Re: Rubicon Volunteers - On Pfhor Primemidwinter 6/30/02 3:24 a.m.
           Re: Rubicon Volunteers - On Pfhor PrimeInverted Sock Puppet 6/30/02 4:25 a.m.
                 Oops - I think you're both right *NM*Steve Levinson 6/30/02 10:25 a.m.



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