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Re: M1-A1 Weid story questions....
Posted By: TheocracityDate: 12/10/01 3:14 p.m.

In Response To: M1-A1 Weid story questions.... (Ernie TMBM)

Well, here's my take on the connected Bungie universe.

The Marathon marine is a reanimated / preserved / what have you version of the PiD marine, augmented with the most recent Battleroid cybernetics and Jjaro undergarments. The Mjolnir Mark IVs are all preserved versions of Earth's greatest soldiers; you, having single-handedly fought through a sleeping Wr'crknrtor's minions, are one of them. The whole PiD exit is a flashback dream of the marine's former life right before he starts.

"Oddly , this is familiar to you, as if it were from an old dream, but you can't exactly remember..."

Theocracity

: Hey all....
: After leaving the M1-A1 to download and going off for a pre christmas dinner,
: I came back 4 hours later to find the 50 meg file downloaded.
: Yea! I thought, I can now play marathon again without having it be unbearably
: slow (compared to M2 and Minf...).
: After I started Alpheone up.... and went to new game....

: I appeared in what looked like a PiD level. wtf?
: Shoot me if I'm wrong, but was that always there? After being horribly
: confused for a while and wandering around... (it like the player was in a
: dream...) I found my way to an exit... and wound up in the Marathon.

: I'm really confused. Really. Why did the developers of M1A1 put that PiD like
: entrance to 'Arrival'? Are they trying to achieve that surreal
: I-dont-know-if-its-a-dream-or-reality feeling of Marathon Infinity?

: Just a side techinal note.... I ran M1A1 using the Latest version of Alphe
: One... and played at 3 frams/sec. Im running a Powermac 6500/250 with 64
: megs of ram. I just found it funny that the M1A1 team was able to emulate
: the Marathon 1 experience right down to the speed I use to play it at back
: in 1995 on my dads Color Classic. :D
: (I got the issue solved (kinda) by using a older version of A1... but still..
: why the slowdown?)

: -Ernie TMBM

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Replies:

M1-A1 Weid story questions....Ernie TMBM 12/9/01 5:38 a.m.
     Re: M1-A1 Weid story questions....REB 12/9/01 7:02 a.m.
           Re: M1-A1 Weid story questions....Eon 12/9/01 9:21 a.m.
                 Re: M1-A1 Weid story questions....Djof 12/9/01 4:50 p.m.
           Re: M1-A1 Weid story questions....gr 12/9/01 11:40 p.m.
                 Re: M1-A1 Weid story questions....Hamish Sinclair 12/10/01 8:48 a.m.
     Re: M1-A1 Weid story questions....Speaker-To-Animals 12/9/01 5:01 p.m.
           Re: M1-A1 Weid story questions....Ernie TMBM 12/9/01 5:32 p.m.
                 Re: M1-A1 Weid story questions....Djof 12/9/01 6:38 p.m.
                 Re: M1-A1 Weid story questions....REB 12/9/01 6:44 p.m.
                       Thanks, but...Djof 12/10/01 10:20 a.m.
                             Re: Thanks, but...7revor Smith 12/10/01 1:46 p.m.
                                   No, it don't :( I have that "one chip problem" *NM*Djof 12/10/01 4:32 p.m.
     Re: M1-A1 Weid story questions....Theocracity 12/10/01 3:14 p.m.
           Well, crap....Theocracity 12/10/01 3:23 p.m.
                 Ramapnt Speculation! Hee hee! I made a pun!Rincewind MoG 12/10/01 5:09 p.m.



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