/-/S'pht-Translator-Active/-/ |
Re: M1-A1 Weid story questions.... | ||
Posted By: gr | Date: 12/9/01 11:40 p.m. | |
In Response To: Re: M1-A1 Weid story questions.... (REB) : So I figured out the door behind the player at the beginning of Marathon was
Hrm. Are you suggesting that this is the "original plot" in Bungie's Marathon 1? Did you ever actually read the manual text from Marathon 1? That is,
Because both of these statements are grossly inaccurate. : Actually, three cooperative AIs are more than necessary for this kind of
That's quite a piece of revisionist history to have to choke down at this point. Why's it necessary? g |
|
Replies: |
M1-A1 Weid story questions.... | Ernie TMBM | 12/9/01 5:38 a.m. | |
Re: M1-A1 Weid story questions.... | REB | 12/9/01 7:02 a.m. | |
Re: M1-A1 Weid story questions.... | Eon | 12/9/01 9:21 a.m. | |
Re: M1-A1 Weid story questions.... | Djof | 12/9/01 4:50 p.m. | |
Re: M1-A1 Weid story questions.... | gr | 12/9/01 11:40 p.m. | |
Re: M1-A1 Weid story questions.... | Hamish Sinclair | 12/10/01 8:48 a.m. | |
Re: M1-A1 Weid story questions.... | Speaker-To-Animals | 12/9/01 5:01 p.m. | |
Re: M1-A1 Weid story questions.... | Ernie TMBM | 12/9/01 5:32 p.m. | |
Re: M1-A1 Weid story questions.... | Djof | 12/9/01 6:38 p.m. | |
Re: M1-A1 Weid story questions.... | REB | 12/9/01 6:44 p.m. | |
Thanks, but... | Djof | 12/10/01 10:20 a.m. | |
Re: Thanks, but... | 7revor Smith | 12/10/01 1:46 p.m. | |
No, it don't :( I have that "one chip problem" *NM* | Djof | 12/10/01 4:32 p.m. | |
Re: M1-A1 Weid story questions.... | Theocracity | 12/10/01 3:14 p.m. | |
Well, crap.... | Theocracity | 12/10/01 3:23 p.m. | |
Ramapnt Speculation! Hee hee! I made a pun! | Rincewind MoG | 12/10/01 5:09 p.m. |
Problems? Suggestions? Comments? Email maintainer@bungie.org Marathon's Story Forum is maintained with WebBBS 5.12. |