/-/S'pht-Translator-Active/-/


Re: Volunteers: Aye Mak Sicur/A1 Limitations
Posted By: Dan ArisDate: 12/6/01 2:54 a.m.

In Response To: Re: Volunteers: Aye Mak Sicur/A1 Limitations (Steve Levinson)

: YES!!! It is so frustrating to see the A1 development community working on
: lots of gee-wiz effects, 3-D objects, high-res textures, intricate
: scriptability etc. Just give me a stable, playable version that's at least
: as good as Moo, with basic OpenGL features where practical, and full
: implementation on all platforms. You want Win32 - I want OS X. The current
: release of the carbon version is completely unplayable, unless you can
: play while constantly spinning around. When I wrote the author, he said
: he'd look into it, but that was a couple of months ago! I occasionally use
: the previous release, but the HUD doesn't work and I therefor have no
: motion sensor or knowledge of how much shielding, O2 or ammo I have left.
: Even the best OS9 release has problems in the classic environment of OS X.
: Such is the downside of open source - it's often no source!

Hey, they're working on it, OK? Do you think you could do better? They're trying to bring the code up to date, integrate dozens of new features, make it stable, and have a normal life all at the same time. It's not like these guys are getting paid for this, or have any kind of obligation beyond what they give themselves. There has been talk on the marathon-devel list recently about getting out a stable build with all the recent enhancements, and they're working on it. It's hard; I'm a bit of a programmer, and I know how hard it can be. And I've only ever done things for classes before; they're not even getting a grade for this (though it's possible that by the time it's done Loren Petrich could conceivably submit it as some sort of thesis; he's done the most work on it by far). They're working on the HUD; I believe the latest MacOS Classic build fixed it, and Loren's doing his level best to make the Classic builds run well in the OS X Classic environment. You should try that build. And instead of looking at what's still broken, look instead at what's been added: bridges, true 3D support, OpenGL, they're working on IP networking...it goes on and on. So I say, Go Loren! Go team! Keep up the incredible work!

Dan Aris

[ | Message Index | Read Prev Msg | Read Next Msg ]
Pre-2004 Posts

Replies:

Volunteers: Aye Mak SicurMark Levin 12/5/01 9:59 a.m.
     Re: Volunteers: Aye Mak SicurBen Potter 12/5/01 10:10 a.m.
     Re: Volunteers: Aye Mak SicurTycho7en 12/5/01 10:27 a.m.
           Re: Volunteers: Aye Mak SicurBen Potter 12/5/01 10:41 a.m.
           Re: Volunteers: Aye Mak SicurTycho7en 12/5/01 1:13 p.m.
                 Re: Volunteers: Aye Mak Sicur/A1 LimitationsSteve Levinson 12/5/01 1:42 p.m.
                       Re: Volunteers: Aye Mak Sicur/A1 LimitationsTynskel 12/6/01 12:28 a.m.
                             Re: Volunteers: Aye Mak Sicur/A1 LimitationsSteve Levinson 12/6/01 4:42 a.m.
                       Re: Volunteers: Aye Mak Sicur/A1 LimitationsDan Aris 12/6/01 2:54 a.m.
                             Re: Volunteers: Aye Mak Sicur/A1 LimitationsSteve Levinson 12/6/01 4:57 a.m.
                                   Re: Volunteers: Aye Mak Sicur/A1 LimitationsDan Aris 12/6/01 5:28 a.m.
                                         Re: Volunteers: Aye Mak Sicur/A1 LimitationsSteve Levinson 12/6/01 9:43 a.m.
                 Re: Volunteers: Aye Mak SicurAndrew Nagy 12/5/01 5:58 p.m.
                 Re: Volunteers: Aye Mak SicurCharlesS 12/5/01 7:11 p.m.
                       Re: Volunteers: Aye Mak SicurAndrew Nagy 12/6/01 2:08 a.m.
     Re: Volunteers: Aye Mak Sicurarchon 12/5/01 11:04 a.m.
     Thanks Mark!Hamish Sinclair 12/5/01 11:26 a.m.
           Re:Thanks Mark!martin antell 12/6/01 2:34 a.m.
     Re: Volunteers: Aye Mak SicurAlfred Mordeir 12/5/01 12:20 p.m.
           Re: Volunteers: Aye Mak SicurForrest of B.org 12/8/01 11:27 a.m.
                 Re: Volunteers: Aye Mak SicurMark Levin 12/8/01 12:06 p.m.
                       Re: Volunteers: Aye Mak SicurShnu 12/8/01 3:27 p.m.
                             Re: Volunteers: Aye Mak SicurSiliconDream =PN= 12/8/01 7:08 p.m.
                                   Re: Volunteers: Aye Mak SicurShnu 12/8/01 7:18 p.m.
                 Re: Volunteers: Aye Mak SicurSiliconDream =PN= 12/8/01 1:24 p.m.
                       Re: Volunteers: Aye Mak SicurCharlesS 12/8/01 5:12 p.m.
                 :) *NM*ydnar 12/17/01 11:00 a.m.
                       What's that a picture of?Still Thinking 12/17/01 11:10 a.m.
                             Re: What's that a picture of?Hamish Sinclair 12/17/01 11:57 a.m.
                                   Why wasn't it released?Ilium Rise 12/17/01 4:48 p.m.
                                   Re: What's that a picture of?Trahojen 12/17/01 10:19 p.m.
                                         Re: What's that a picture of?Hamish Sinclair 12/18/01 12:19 a.m.
                                               Is he around? *NM*Trahojen 12/18/01 3:50 a.m.
                                                     Always *NM*Hamish Sinclair 12/18/01 5:11 a.m.
                                               Re: What's that a picture of?Mazilurik 12/18/01 8:29 a.m.
                                                     Re: What's that a picture of?Jason Harper 12/18/01 8:57 a.m.
                                                           Re: What's that a picture of?Mazilurik 12/18/01 10:21 a.m.
                                                           speaking of shaderlab...gr 12/20/01 9:55 p.m.
                                                                 Re: any help for the Duality .mp3s?Lophan 12/24/01 7:55 a.m.
                                                                       Re: any help for the Duality .mp3s?Hamish Sinclair 12/24/01 8:46 a.m.
                                                                             Re: any help for the Duality .mp3s?Tru7h 12/25/01 4:07 a.m.
                                                                                   I did.Djof 12/25/01 6:23 a.m.
                                                                                         Re: I did.Tru7h 12/26/01 2:46 a.m.
                             Re: What's that a picture of?Jason Harper 12/17/01 1:17 p.m.
                                   Re: What's that a picture of?mnemesis 12/17/01 1:52 p.m.
                                   Re: What's that a picture of?Claude Errera 12/17/01 4:58 p.m.
                             Re: What's that a picture of?gr 12/20/01 9:52 p.m.
                       Is That Vulcan? *NM*REB 12/17/01 11:42 a.m.
                             Analogue *NM*Hamish Sinclair 12/17/01 11:58 a.m.
                       I wanna have this editors!!! *NM*Tilo Probst 12/18/01 4:08 a.m.
     What a Game. Thx Mark. *NM*Sidoh 12/5/01 12:20 p.m.
     Re: Yrro = ALL the Jjarozudo 12/5/01 12:27 p.m.
           Re: Yrro = ALL the JjaroShnu 12/6/01 10:59 a.m.
                 Re: Yrro = ALL the JjaroForrest of B.org 12/8/01 11:06 a.m.
                       Re: Yrro = ALL the JjaroSiliconDream =PN= 12/8/01 12:41 p.m.
                             Re: Yrro = ALL the JjaroShnu 12/8/01 3:01 p.m.
     Three Cheers for Mark!Darksbane 12/5/01 2:36 p.m.
     Three Cheers for Mark! ntDarksbane 12/5/01 2:36 p.m.
     Thank you Mark and everyone else...Grasshopper 12/6/01 10:09 a.m.
     Re: Volunteers: Aye Mak SicurArsonperbuilding 12/6/01 2:21 p.m.
     Bravo, Mark!ferrex 12/6/01 6:47 p.m.
     Hats off to Fifteen Twelve! (vlt)Lord SmackyBob 12/6/01 10:00 p.m.
           Hats off to Fifteen Twelve! (pt)Callie21V 12/11/01 2:53 p.m.
     Re: Volunteers: Aye Mak SicurMjolnir IV 12/7/01 11:30 p.m.
     Re: Volunteers: Aye Mak SicurDavid Curry 12/8/01 2:46 p.m.
           Woo, No life! NM *NM*Red Hot Ryan 12/10/01 6:30 p.m.
     Re: Volunteers: Aye Mak SicurSteve Rogers 12/16/01 3:06 a.m.
           Re: Volunteers: Aye Mak SicurHamish Sinclair 12/16/01 3:37 a.m.



Problems? Suggestions? Comments? Email maintainer@bungie.org

Marathon's Story Forum is maintained with WebBBS 5.12.