Re: Volunteers: Post Naval Trauma
Posted By: AJSDate: 11/17/01 7:48 p.m.

In Response To: Re: Volunteers: Post Naval Trauma (Sidoh)

: Something to point out, which has been mentioned before. Enforcers are not
: vacuum enabled according to Tycho (Rise Robot Rise), so why are they here?
: I think something happened in this timeline to allow enforcers to survive
: in vacuum. But can this be true?

Possibly, but another more mundane explanation is that we just call those levels "vacuum" levels when there are other perfectly good reasons for us to lose oxygen as we go along. Just because level x is devoid of oxygen does not mean that x is necessarily a vacuum--it could be filled with CO2, for instance. The player would still need to draw O2 from his/her tanks but non-vacuum-enabled Pfhor could still function as long as they could draw whatever it is that Pfhor breathe (PFO2?)


[ | Message Index | Read Prev Msg | Read Next Msg ]
Pre-2004 Posts


Volunteers: Post Naval TraumaMark Levin 11/16/01 6:44 p.m.
     Re: Volunteers: Post Naval TraumaSidoh 11/17/01 11:16 a.m.
           Re: Volunteers: Post Naval TraumaAJS 11/17/01 7:48 p.m.
                 there are windows open to space *NM* *NM*Sidoh 11/18/01 6:15 a.m.
                       Re: there are windows open to spaceSNoblitt 11/19/01 7:04 a.m.
                 Hey, you stole my initials! *NM*Speaker-To-Animals 11/20/01 9:37 a.m.

Problems? Suggestions? Comments? Email maintainer@bungie.org

Marathon's Story Forum is maintained with WebBBS 5.12.