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Re: Volunteers: Electric Sheep One | ||
Posted By: Ben Potter | Date: 11/12/01 10:18 a.m. | |
In Response To: Volunteers: Electric Sheep One (Mark Levin) The dream levels just exude atmosphere (even more than the regular game levels). Though, I admit it's difficult to see why we're put into these levels at specific stages in the game. For instance, if you retrace your steps back on Where monsters are in dreams, you go to a 'failed' ending. It would make more sense if we failed to do something (a la Rubicon), then it would have consequences. In Marathon infinity, it just doesn't make a lot of sense. : There are a lot of strange things about this level. Why does the Enforcer
Also, I believe it's the first time we see the grey version of the Enforcer in infinity. : Why is every copy of this level fully
true non-linearity - though I've only gone back to do earlier levels once (no more Acme Station!). Ben |
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Replies: |
Volunteers: Electric Sheep One | Mark Levin | 11/12/01 8:15 a.m. | |
Re: Volunteers: Electric Sheep One | Ben Potter | 11/12/01 10:18 a.m. | |
Re: Volunteers: Electric Sheep One | Martin Antell | 11/12/01 10:55 p.m. |
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