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Re: Volunteers: Confound Delivery
Posted By: Ben PotterDate: 11/12/01 10:13 a.m.

In Response To: Volunteers: Confound Delivery (Mark Levin)

: Your mission on this level is to look at the AI and then leave. The AI is at
: the bottom of the tunnel system available in various water holes
: throughout the level. Leaving is a good bit harder, as you must contend
: with enemy Bobs. They are very accurate and can whittle your shields down
: quickly.

I've found that using two pistols are the most effective when dealing with BOBs.

I've been playing the levels too quickly, I'm already at Aye Mac Sikur, though it seems to make more sense if you play it quickly - you see where the dream levels are, and how the universes (working for Durandal and Tycho) fit in. BTW, I really like the levels that are linked together (like Where some rarely go... and Thing what kicks), they give an expanded atmosphere for the gameplay.

Also, I prefer the water textures (and sewage) to M2s versions. They seem more realistic.

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Replies:

Volunteers: Confound DeliveryMark Levin 11/11/01 6:17 p.m.
     Re: Volunteers: Confound DeliveryBen Potter 11/12/01 10:13 a.m.
           Re: Volunteers: Confound DeliveryTynskel 11/12/01 6:11 p.m.



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