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Re: Volunteers: Confound Delivery | ||
Posted By: Ben Potter | Date: 11/12/01 10:13 a.m. | |
In Response To: Volunteers: Confound Delivery (Mark Levin) : Your mission on this level is to look at the AI and then leave. The AI is at
I've found that using two pistols are the most effective when dealing with BOBs. I've been playing the levels too quickly, I'm already at Aye Mac Sikur, though it seems to make more sense if you play it quickly - you see where the dream levels are, and how the universes (working for Durandal and Tycho) fit in. BTW, I really like the levels that are linked together (like Where some rarely go... and Thing what kicks), they give an expanded atmosphere for the gameplay. Also, I prefer the water textures (and sewage) to M2s versions. They seem more realistic.
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Replies: |
Volunteers: Confound Delivery | Mark Levin | 11/11/01 6:17 p.m. | |
Re: Volunteers: Confound Delivery | Ben Potter | 11/12/01 10:13 a.m. | |
Re: Volunteers: Confound Delivery | Tynskel | 11/12/01 6:11 p.m. |
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