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Re: Volunteers: All Roads Lead to Sol
Posted By: Still ThinkingDate: 11/6/01 4:04 p.m.

In Response To: Volunteers: All Roads Lead to Sol (Mark Levin)

: All Roads Lead to Sol

: This is it... The final level of Marathon 2. All you have to do is kill all
: the Pfhor. How hard could that be?

: So much lava... This place is some type of abandoned mining complex. The lava
: pits are very, very deep. Fortunately, you won't have to do any swimming
: for a long time. May as well get started...

: The first thing you'll notice is a door high up on a wall, as you reach the
: bottom of the stairs. Hmm... Next, we see that Durandal is not holding
: anything back this time, as he sends in wave after wave of fusion
: batteries. Most of the ammo on this level regenerates over time, giving
: you an infinite supply. And you'll need it.

: After that room and a small pile of monsters, the Pfhor play their trump
: card: The Juggernauts. The dreaded Utfoo Heavy Assault Vehicle. The big
: floaty thing what kicks your ass. However these Juggernauts are actually
: somewhat less powerful than the ones in Marathon 1: Their machine guns
: have been replaced with the new Alien Weapon, their missiles travel slower
: (I haven't verified this, but it feels that way), and they are no longer
: bulletproof. This doesn't make them any less dangerous, of course.

: The level proceeds in that fashion for a while: Large rooms patrolled by
: Juggernauts, interspersed with vast amounts of ammo from Durandal and
: piles of weaker monsters. Eventually, you will reach a locked door. To
: open it, you'll have to swim across the lava and find the switch on the
: other side, guarded by teleporting fighters. Nearby are four(!) shotguns,
: a 2x recharger, and a side passage that will get you back to the main area
: with less health lost.

: Now, you have a choice. In the room beyond the locked door are four panels.
: Hitting various combinations of them will open either the end of the level
: or the secret path to the Bungie Credits Terminal. But, unique among the
: game's levels, these paths are mutually exclusive. Pick one and you can't
: finish the other. The credit terminal is a fun read (especially the first
: section :) ) but I'm going to have to go with the level's real end. Now I
: don't remember exactly which panel does what and I'm too lazy to open
: Forge and find out, so I just smashed them all and ran for it. One of the
: panels disables the pattern buffer and recharger at the beginning of the
: level; it's convenient to keep them but I was in a hurry.

: If you're looking for a real challenge, both of the laval pools in the
: first room of the level have hidden Juggernauts that can be revealed by
: diving into them at the far end (away from the stairs). Good luck :P

: The health isn't much of a problem since there's a 3x coming right up, past
: the Hunters. Don't worry about the Juggernauts the first time you use it,
: by the time their shots reach you you'll have gained enough health to
: survive and seek cover. There are two Juggernauts to defeat in this room,
: but you get a little help from their new habit of randomly dunking
: themselves in lava from time to time. Once they're dead, use the
: flamethrower to help yourself swim across the lava and around the corner
: while preserving some of that 3x shields, every little bit helps in the
: last room. Step onto the teleport platform (one of very few in the game)
: to take the express elevator to hell...

: The final fight looks much tougher than it is (not to say it isn't tought at
: all, but still...). Throwing some rockets at the Juggernaut will take out
: most of his entourage (beware of flying exploding Hunters), leaving just
: you, him, and the MOAH. When the Juggernaut dies, he will usually throw
: the MOAH across the arena with his blast, make sure he doesn't land too
: close t you. When all is said and done, log into the last terminal and
: read about the Pfhor's ultimate weapon and Durandal's plan for the future.

: Halo is starting to dominate the news even on the Story Page... Shall we
: continue through Marathon Infinity anyway? :)

Yes, I've been trying to keep up with this (playing through) but can't, but I still enjoy it alot.

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Replies:

Volunteers: All Roads Lead to SolMark Levin 11/6/01 1:01 p.m.
     Re: Volunteers: All Roads Lead to SolStill Thinking 11/6/01 4:04 p.m.
     Re: Volunteers: All Roads Lead to SolHippieman [B.Org] 11/6/01 4:17 p.m.
     Re: Volunteers: All Roads Lead to SolBen Potter 11/6/01 5:32 p.m.
     Re: Volunteers: All Roads Lead to SolHamish Sinclair 11/6/01 9:26 p.m.
     Re: Volunteers: All Roads Lead to SolMartin Antell 11/6/01 10:55 p.m.



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