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Re: M:D CTF, Cool stuff
Posted By: ReconNDate: 10/19/01 6:57 p.m.

In Response To: M:D CTF, Cool stuff (Grasshopper)

: It's interesting that CTF in UT requires the player to take the enemy flag,
: and return to his own flag to score. The Myth game of CTF, IIRC, only
: requires the player to take the enemy flag.

/me declares himself the board's resident CTF expert on grounds of working at captured.com

UT's gameplay is the classic form of CTF as it was implemented by Zoid for Quakeworld, so that touching your team's dropped flag returns it to its base. That CTF, q1 ThreeWave, is considered by most to be the standard from which others deviate. TeamFortress (not Classic, and not 2) changed that gameplay around a bit by making the flag sit where it was dropped for the duration of a timer, making you defend your flag where it fell. Provided some pretty hectic scrambles in enemy ramprooms that were quite fun, but at the same time made one-man cappers easier, lessening teamplay (since you could respawn and go running for where you dropped it, unlike TW in which you needed a teammate there to catch it before the enemy got it).

Myth's incarnation, in which you need only touch the flag, is closer to objective based gameplay like Tribes' Capture and Hold, or even certain old TF maps. It's a lot better for Myth's balance, in which getting into the enemy's area and back out while still alive, and making it all the way back across the map would be nearly impossible.

I'd be quite interested to see Marathon CTF. The possibilities for CTF mods now are quite diverse, as people have been twisting the rules to their own liking for a long time. Runes, grapples, flag-return.. there are lots of possibilities.

In fact, if anyone has Q3, you might take a look at the current threewave project. Its new release is in the works, the Threewave Unification Project. It's also bringing CCTF (classic ctf) into its fold as an alternate gameplay mode (although that's not what gives it the name Unification; that comes from hoping to unify servers and mappers by making changes that make it more likely for servers to host independant maps... or something like that). It's fairly cutting edge on what CTF is today, and some (me included) hope/believe that it will be the Return of CTF.

Threewave Unification


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Pre-2004 Posts

Replies:

Research -- this one's for you, 8-19Grasshopper 10/19/01 8:50 a.m.
     Re: Research -- this one's for you, 8-19Hamish Sinclair 10/19/01 9:01 a.m.
           M:D CTF, Cool stuffGrasshopper 10/19/01 10:14 a.m.
                 M:R, not M:D, nm *NM*Grasshopper 10/19/01 10:14 a.m.
                       Re: Yeah,why wd CTF B in Ressurection? *NM*whocares 10/21/01 3:26 p.m.
                 Re: M:D CTF, Cool stuffReconN 10/19/01 6:57 p.m.
     Re: Research -- this one's for you, 8-19Mark Levin 10/19/01 11:42 a.m.



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