: This is another very large level, fairly flat but expansive. However, there
: are a number of tricks available that can make it somewhat easier to
: finish, if you're in a hurry and don't mind cheating a bit.
: First order of business is to secure the terminal and pattern buffer; beware
: of troopers behind pillars. This level gives some importance to a new
: Marathon 2 feature: The ability to have switches and terminals
: "break". (This is not actually a new feature, as there was a
: switch that did this on G4 Sunbathing, but I don't believe the editors for
: Marathon 1 ever exposed it to mappers).
: You have three objectives on this level: Gain access to the temple, insert
: the virus, secure the temple's upper levels. The easiest way to start is
: by securing the virus's insertion point, which is full of troopers and
: drones. It can be found at the northernmost point of the temple (not
: counting the flooded grotto). While you're outside the temple, don't
: forget to grab the ammo on a cliff above your start point; it's accessible
: by heading west and then south.
: Next, go all the way east and get ready for some underwater action. Right
: next to the dive-in point is a single fusion battery, but you'll be using
: your fists for a while. In this underwater maze are a 2x health powerup
: and 2 oxygen canisters, all guarded by Flick'ta. On TC the oxygen you'll
: use punching these guys out is too great a cost, just run for it. There's
: also a Flick'ta waiting to ambush you near the end; take him out before
: you pass or he'll come out behind you and catch you between himself and
: some drones. Your best friend in the grotto is the dual pistols; most
: other weapons could do you damage if you shot the water in front of
: yourself by accident (and you will). Remember that if you knock the
: troopers off their ledges and into the water, they can't attack you. Your
: missions is behind a small brown door. There are two secret ways out of
: this grotto: One underwater door at the bottom of a pool, and a door on
: the small dry pathway to the north, which drops you back next to the pool
: earlier in the level (this one I was not aware of until this run).
: There is an easier way to get the doors open: Head to the east side of the
: main chamber and go north. In the small, diamond-shaped room there is a
: secret door, which will reveal a room containing an Alien Weapon, some
: ammo, and a switch that opens the doors.
: Once the temple is open, enter and take out the huge pile of Troopers waiting
: for you. Then collect the various ammo and use the 2x charger, and take
: the chip back to the insertion point. Then go into the temple and kill
: everyone else. The secret to the last room is to bezerk the monsters and
: wait for them to sort it out. The elevator down to the final room actually
: goes all the way to the cieling, which gives it two very annoying
: properties: If you stay on it, you take a little bit of damage each time
: it cycles, but if you get off, it's nearly impossible to step back on
: without triggering the bouncy-platform bug. Really no way around this, so
: just ride it down once and dive into the melee :P
: On to Nuke and Pave, where we finally learn the fate of the mysterious
: Bernhard Strauss...
Interesting to note that this level, like We're Everywhere, has a ton of liquid. A few others have tons of liquid too. We'll get to those later...