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Re: Volunteers: We're Everywhere
Posted By: SidohDate: 10/13/01 5:03 a.m.

In Response To: Volunteers: We're Everywhere (Mark Levin)

: This is a very large level, with some interesting secrets and multiple paths
: through it. It also probably sets the record for sheer liquid volume,
: emphasizing the size of the spaces Marathon 2 is now capable of.

I beg to differ, I always though All Roads Lead To Sol had the most liquid volume, because almost every polygon is covered by lava at one point.

: Once you dive into the slime, there are two ways out of it: To the west and
: to the east. The east end also contains a 2x health charger and the place
: at which you will get the fusion pistol if you hadn't found the secret on
: Slings and Arrows, so we'll go this way. You can also get out of the slime
: much quicker here; if you did much exploring on the previous level you'll
: need oxygen.

: This side of the structure contains the main terminal, whose first message is
: easy to miss if you took the other path into the level. And it's an
: important one: Tycho is alive, and very near. Also around here is an
: oxygen charger and a large, convoluted area which we will save until
: later.

: There's a small bug when you activate the nicely built bridge leading across
: the slime: A ceiling light gets swallowed up by its underside. However, I
: can't see a single reason why you would want to cross this bridge! The
: other side is empty, which is not what I remembered, but whatever.

When I went across I think I was ambushed by hunters. I think it was just to make the level look better.

: Back on the upper level, head west and take out the guards on the other side;
: this is also the point at which the two paths into the facility converge.
: At the large doors, take a moment to ponder the mysterious "i was
: left behind" terminal. Then head back across to read the hilarious
: story of the naked airlock technicians and beam out to Ex Cathedra.

: There are two notable secrets on this level. First, there is the raised ledge
: stuffed with shotgun shells; it appears that this can only be reached by
: grenade hopping or a rather spectacular Vidmaster technique in which you
: are blasted out of the water by a Compiler. Second, there is the area we
: passed over before. Head back there and clear it out, picking up all the
: ammo as you go, then take a gander at the small room behing barred
: windows. In this room are 3 switches, shoot them all with the fusion
: pistol. The large bolts sometimes have trouble getting through the bars,
: be prepared to waste some ammo. Also, be very careful not to shoot the
: breakable panels right next to each switch, they will break the secret
: permanently. Once all that's done, head back to the 2x health charger (the
: one under the slime, not the one nearby) and look for the new hole in the
: wall, which leads down a LONG pipe and into the secret room seen earlier.
: Get on the rising platform, use it to jump to the stationary one, and then
: shoot the switches high up on the wall to make it go. This will take you
: to the roof, where you will find piles of ammo.

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Replies:

Volunteers: We're EverywhereMark Levin 10/12/01 9:39 p.m.
     Re: Volunteers: We're EverywhereSidoh 10/13/01 5:03 a.m.
           Re: Volunteers: We're EverywhereMark Levin 10/13/01 10:40 a.m.
                 Re: Volunteers: We're Everywherewho f***in cares (literally) 10/13/01 12:59 p.m.
                       Riiigggghhht. (nt) *NM*Theocracity 10/13/01 2:16 p.m.



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