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Re: Marathon 2 codes (PC)
Posted By: REBDate: 10/12/01 7:37 p.m.

In Response To: Re: Marathon 2 codes (PC) (Martin Antell)

: There were talk about cheat codes on the Mdev-list some time back. I can't
: remember if they found actual cheat codes in there or if they wrote their
: own or something. And if they did find them in there I think they were
: disabled or something but can be enabled with Lorens MML. Eh, this did not
: clarify anything I believe so I hope that someone with their heads right
: can give me a proper response to this...clueless in seattle...

The cheat codes you're talking about were present on the M2 source, but were not enabled. They were enabled on Aleph One without prior notice of the developers (don't know how this was possible, I'm not a coder) and they decided to have them disabled by default. The MML docs at http://source.bungie.org tells you how to enable them and what each one does. There's still the issue on how to prevent cheating over network games, but web games are not here -- yet. All I can say is that these cheat codes makes your life a lot easier when testing a scenario.

Cheat codes: Everyone's Mortal But Me


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Replies:

Marathon 2 codes (PC)GuySmiley 10/12/01 9:16 a.m.
     Re: Marathon 2 codes (PC)Claude Errera 10/12/01 9:54 a.m.
           Re: Marathon 2 codes (PC)Martin Antell 10/12/01 11:34 a.m.
                 Re: Marathon 2 codes (PC)REB 10/12/01 7:37 p.m.
           Re: Marathon 2 codes (PC)Andrew Nagy 10/13/01 8:03 a.m.
                 Re: Marathon 2 codes (PC)Johannes Gunnar 10/13/01 9:04 a.m.
                       Re: Marathon 2 codes (PC)who f***in cares (literally) 10/13/01 12:53 p.m.
                       Re: Marathon 2 codes (PC)ekul 10/13/01 2:51 p.m.
     Codes are for lamerz, use fistz. *NM*Still Thinking 10/12/01 12:32 p.m.
     Re: Marathon 2 codes (PC)Speaker-To-Animals 10/14/01 8:12 p.m.



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