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Re: Volunteers: Come And Take Your Medicine
Posted By: SidohDate: 10/12/01 3:33 a.m.

In Response To: Volunteers: Come And Take Your Medicine (Mark Levin)

: Wow, I think this is the longest single level description I've done yet...
: And for such a "short" level, too :P Sorry this is so late, I
: was alternately fighting my homework and my computer all day. OS X 10.1
: apparently has some issues when trying to deal with unreliable DHCP
: servers.

: The opening of this level can be a bit of a surprise if you're not ready for
: it. And once you survive the Drones, get ready for your old friends the
: Troopers and Compilers to pop out at you as soon as you go through the
: door Durandal points out in the first terminal (Speaking of the first
: terminal, it's got some fun new information in it, such as the
: "chance discovery" that led to Durandal's rampancy, and
: Durandal's stop on Earth during his seventeen-year search).

: Completing the mission is dead simple: Head on down, punch the panels, and
: beam out. But why leave such an intriguing level? This place is HUGE: A
: wide moat surrounds a complex, multilevel fortress and several associated
: buildings. Let's start the magical mystery tour by jumping out the small
: window directly to the west of the terminal. Look down, there's open
: windows on the floor directly below you, opening onto a room with a
: pattern buffer. This room is accessible from the route Durandal gives you,
: if you deviate a bit. Hmm... That's an interesting bright corridor nearby.
: Let's go through it.

: This corridor leads through some interesting architecture and drops you off
: on the outer rim of the level. Watch out for Drones and Compilers
: frolicking in the water as you make your way north, until you reach a door
: that lets you into a secondary building at the north end of the complex.
: Hang a left, shoot the unfortunate sentry in tbe back, and continue on
: until you find a Compiler guarding the secret terminal on this level, a
: mysterious message from the S'pht. Durandal would be very interested in
: this; too bad he only ordered you to explore somewhere else :P ) When you
: take this guy out, beware of ambushes from many sides, including monsters
: jumping over the nearby wall and troopers teleporting in on the ground in
: the distance.

: Past the terminal is a wide door, leading to a ledge from which you are
: sniped at by Troopers, and a locked door (well, it was locked for me,
: because I forgot about something until later, but I'll turn off here
: anyway). Time to get wet: Jump down into the pool here and go through the
: south door. Heading northwest will get you to a number of elevators which
: return you to earlier in the level; you can go to either the pattern
: buffer or the terminal/recharger, but beware of various Drones that you'll
: wake up while exploring this route. Heading southeast in the same canal
: brings you to a rocky, almost unfinished area that also lets you out onto
: ground level near the panels you smashed earlier. Go exploring outside if
: you want, but be warned that you will trigger big piles of enemies.

: The next fun part comes when we return to the pool we first dived into and
: take the northeast passage leading out of it. Halfway along, there is an
: elevator flush against the west wall that raises you up to a series of
: ledges. Look for the thin blue wall and pop it open: Behold the almighty
: Sixth Panel. Did anyone ever figure out what this does, or did? Keep going
: into the brown room: Behold the almighty Pfhor Door! This is the only door
: in the entire series that the aliens can open at will but you never can.
: The nearby lift will raise you to a ledge above the room from which you
: can access two lookout posts filled with ammo (and Troopers).

The sixth panal opens 3 doors which can be opened manually by the player, theres a facts and puzzling things section on it.

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Pre-2004 Posts

Replies:

Volunteers: Come And Take Your MedicineMark Levin 10/11/01 11:11 p.m.
     Re: Volunteers: Come And Take Your MedicineMark Levin 10/11/01 11:16 p.m.
           Re: Volunteers: Come And Take Your MedicineRyan 11/8/03 1:57 a.m.
                 Re: Volunteers: Come And Take Your MedicineYossarian 11/10/03 3:50 a.m.
                       the clash *NM*elliott 11/11/03 11:00 a.m.
                       That's your theory? *NM*Andrew Nagy 11/13/03 2:37 p.m.
     Re: Volunteers: Come And Take Your MedicineSidoh 10/12/01 3:33 a.m.
     Weird TextureAlfred Mordeir 10/12/01 12:12 p.m.



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