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Re: Volunteers: Waterloo Waterpark
Posted By: [Tycho?]Date: 10/7/01 11:49 a.m.

In Response To: Volunteers: Waterloo Waterpark (Mark Levin)

: Wow, this looks so totally... different. New HUD, new textures, new sky, new
: bobs, new fighters. You have two fists now! The Bobs talk, and teleport!
: You can hear the wind! One slightly major difference I can think of
: between this level and the version in the preview is that the level used
: to take place during the day. Perhaps this change was made so that Bungie
: could remove the night landscape from the preview and thus decrease its
: size. Although it was still a shock back then to discover that the preview
: was somewhat larger than Marathon 1 itself. Down the corridor is another
: of the major differences between Marathon versions: The new terminals have
: formatted text and pictures! Very interesting possibilities here...

: The level is linear but nicely connected, with two major areas and paths
: through the level. It makes good use of Marathon 2's new abilities; in
: general Marathon 2's maps are far more complex and detailed than M1's; of
: course this is only to be expected in a sequel and they still usually
: don't approach the sheer scale of Marathon Infinity or later third-party
: efforts. In fact, I was somewhat disappointed that so little of M2 was
: spent on spaceships in general. We don't even see the Marathon ever again!

: Moving on into the second outdoor area, we are introduced to even more of
: Marathon 2's surprises: Teleporting monsters and ammo. Can't scope out
: rooms before you enter them any more, something could jump out at any
: time. The Bobs are much more useful than before, but that's not saying
: much, especially if you are playing on TC :P Double back to the second
: chip insertion point to save and recharge, also take a peek at the
: terminal, which features a screenshot of a texture that does not appear in
: M2 (but might have been in the preview, I don't remember).

: This level has a good supply of optional areas (rather like Arrival, but
: unlike Ne Cede Malis). Off the outdoor area is a pair of large rooms
: containing the M-75, some dancing lights, and the main entrance to the
: secret area. This room is also the destination of a small path that led
: from the water-trough room earlier in the level (which also had a second
: entrance to the secret, behind one of the central walls). Definitely pick
: up the M-75 even if you're in a hurry, it makes your job much easier on
: the next few levels.

: The big secret on this level is quite a treat. It gives you, among other
: things: A peek at the (retextured) water tank visible in the terminal
: earlier and which plays a part in one of the Windows version's secrets,
: the almighty WSTE-M Combat Shotgun and a lot more ammo for it than you
: think (try walking past the alcove where it's found several times), a ton
: of Fighters to kill, and a large watery room that shows off Marathon 2's
: liquid abilities and gives you several routes back to the beginning of the
: level. All in all a nice start to the game.

There is another secret also. In the room below the first terminal you see, there are 4 raised pools. Go to the one farthest from the terminal and to the left. If you stand in the water, you can run up onto the dry ledge, and have enough upwards momentum to get on the pool. Once your in the water, an elevator will activate and lift you (and the drone hiding under the water) upwards. Kill the drone, and use the action key to find the secret door and go through it. This is the shortcut to the "light room" and lets you get the ammo on the ledge. Careful, don't fall off the raised elevator, it won't come back down.

If you want some more targets, look to your right from your starting point. Shoot out there, and a bunch of drones will fly up to your level. No real use here, but good if you need practice shooting :)

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Pre-2004 Posts

Replies:

Volunteers: Waterloo WaterparkMark Levin 10/7/01 9:49 a.m.
     Re: Volunteers: Waterloo WaterparkHamish Sinclair 10/7/01 11:28 a.m.
           Re: Volunteers: Waterloo Waterpark[Tycho?] 10/7/01 3:10 p.m.
                 Re: Volunteers: Waterloo WaterparkHamish Sinclair 10/7/01 10:29 p.m.
     Re: Volunteers: Waterloo Waterpark[Tycho?] 10/7/01 11:49 a.m.
           Re: Volunteers: Waterloo WaterparkJohn Sumner 10/7/01 1:27 p.m.
                 Re: Volunteers: Waterloo WaterparkHamish Sinclair 10/7/01 11:38 p.m.
                       Re: Volunteers: Waterloo WaterparkGrasshopper 10/8/01 10:11 a.m.
                             Re: Volunteers: Waterloo WaterparkJohn Sumner 10/8/01 10:25 a.m.
                                   Re: Volunteers: Waterloo WaterparkClaude Errera 10/9/01 8:29 a.m.
                                         Re: Volunteers: Waterloo WaterparkJohn Sumner 10/9/01 9:54 a.m.
                                               Re: Volunteers: Waterloo WaterparkClaude Errera 10/9/01 6:32 p.m.
                             Re: Volunteers: Waterloo WaterparkHamish Sinclair 10/9/01 12:24 p.m.
                                   Re: Volunteers: Waterloo WaterparkGrasshopper 10/9/01 1:05 p.m.
                                   Re: Volunteers: Waterloo WaterparkLeDZ on toast 10/9/01 2:06 p.m.
                                         Re: Volunteers: Waterloo WaterparkMark Levin 10/9/01 3:12 p.m.
                                               Re: Volunteers: Waterloo WaterparkHamish Sinclair 10/9/01 10:20 p.m.
                       Re: Volunteers: Waterloo WaterparkSpeaker-To-Animals 10/14/01 8:21 p.m.
     Re: Volunteers: Waterloo WaterparkSidoh 10/7/01 1:54 p.m.
           Re: Volunteers: Waterloo WaterparkMark Levin 10/7/01 4:42 p.m.



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