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Re: Volunteers: Ingue Ferroque
Posted By: Hamish SinclairDate: 10/6/01 10:16 a.m.

In Response To: Volunteers: Ingue Ferroque (Mark Levin)

: This is it, folks... The living end, the final frontier, the level to end all
: levels. No other game, with the possible exception of Pathways Into
: Darkness, has given me the same sense of accomplishment to defeat.

: The level is not too realistic, consisting of several staged encounters. The
: mapmaking is actually a bit sloppy, with a number of odd details and
: untextured walls (check out the inner bottom of the lavafalls right behind
: you when you start). But the combat is very tough until you learn the
: various tricks employed, and learn how to dance along with the game, how
: to truly PLAY Marathon.

: It's a mostly straightforward level once you get started, very linear. Be
: careful of invisible S'pht, they can cause you to shoot yourself in the
: face with grenades or rockets. The flamethrower is great against Fighters,
: it's very efficient when they are found in such quantities. The rockets
: are good for the Troopers, no need to save them now :)

: This level of course features the immortal Bungie Credit Terminal, at the far
: end of a 5D maze (of course with a maze like this it's not easy to tell
: when you've reached the far end).

: And in the end, it comes full circle: The exit terminal is right above the
: place where you entered the level, high above the lavafalls, deep in the
: Marathon's engineering sector. And now it's time to rebuild the colony, or
: so you think...
:
: Thus ends Marathon 1, and the first stage of Volunteers. Seriously, how many
: people are interested in continuing on into Marathon 2? Vote in this
: thread or something... If there are at least 7 people, I will go on :)

No Pattern Buffer the first time round and you'll only get one the 2nd time round if you find the secret switch in the 5D maze. Hence the name "Try again" for the preceeding level. Nice touch. At the time though it was heart pounding stuff making those jumps over to the final terminal.

The level design, 3 concentric rings returning to the start is a fitting ending.

Cheers
Hamish

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Pre-2004 Posts

Replies:

Volunteers: Ingue FerroqueMark Levin 10/6/01 9:00 a.m.
     Re: Volunteers: Ingue FerroqueSidoh 10/6/01 9:27 a.m.
     Re: Volunteers: Ingue FerroqueHamish Sinclair 10/6/01 10:16 a.m.
           Oh and...Hamish Sinclair 10/6/01 10:29 a.m.
     keep 'em coming!ben 10/6/01 11:09 a.m.
     Re: Volunteers: Ingue Ferroque7revor Smith 10/6/01 11:12 a.m.
     Don't stop now, PLEASE!archon 10/6/01 2:10 p.m.
           Two Things!Dispatcher 10/6/01 2:58 p.m.
           How you can get M1, kindaStill Thinking 10/6/01 3:15 p.m.
                 M1A1 vs M1!!!Sidoh 10/6/01 4:08 p.m.
                       Re: M1A1 vs M1!!!Speaker-To-Animals 10/6/01 9:30 p.m.
                             Re: M1A1 vs M1!!!Sidoh 10/7/01 4:42 a.m.
     Re: Volunteers: Ingue Ferroque[Tycho?] 10/6/01 5:15 p.m.
           Re: Volunteers: Ingue FerroqueSidoh 10/6/01 5:31 p.m.
                 Re: Volunteers: Ingue FerroqueMark Levin 10/6/01 7:36 p.m.
                       Re: Volunteers: Ingue FerroqueSidoh 10/6/01 7:45 p.m.
                       Re: Volunteers: Ingue FerroqueDarksbane 10/7/01 6:34 p.m.
     Re: Volunteers: Ingue FerroqueBen Potter 10/6/01 9:23 p.m.



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