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Re: Volunteers: Two Times Two Equals
Posted By: SidohDate: 8/17/01 7:20 p.m.

In Response To: Volunteers: Two Times Two Equals (Mark Levin)

: This will be my last Volunteering for a week or so, I'm moving back to
: college.

No replys for a day. =(.

: This level is very tricky, in the complexity, not sheer brute force, sort of
: way. There are a ton of little places where carelessness will lead to
: death. Falling into the slime in the first drop down to the pattern
: buffer. Falling into the slime by bouncing off the angled door to the 2x
: recharger. Falling into the slime by not stopping at various hairpin
: turns. This is one of the more difficult Pfhor levels, made moreso by the
: complex layout. It took me quite a while to figure out where to go next,
: the first time through.

Yup, slime really can get annoying. But still, would we be playing Mthon still if it had no challenge?

: Not much to do here... Run around, kill the Pfhor, fall in the slime, run
: around, kill the Pfhor, find the exit. Unlike most levels, it's easy to
: find the exit and hard to complete the objective (explore), made even
: harder by the randomly spawned Enforcers and Fighters roaming the
: hallways. The ability to fly with the flamethrower or alien weapon is
: quite valuable here, and saved my life several times when a low frame rate
: caused my to miss a jump (grumble).

Yup, not much to do in this level, but on TC you'll be busy for awhile.

: Somewhere in the Story Page, speculation is made as to the purpose of this
: level; the theory is that the Pfhor have intercepted us and tried to trap
: us in the ship. I doubt this, as Durandal also gave us the order to kill
: everything we see, and as we learn later Durandal appears to forgot about
: Strauss at this point. I think that Durandal concluded that Strauss was
: dead at the end of Unpfhorgiven, and decided not to waste a good trip to
: the Pfhor ship without some carnage. Also, this might have been some
: critical area of the Pfhor ship that is unrecognizable to human eyes.
: There's a lot of that slime, which seems related to the mysterious Pfhor
: egg, but that can wait until Ain't Got Time Pfhor This ;).

=D. Pfhor scrambled eggs, yum. Gotta wait a lil though =(. Wish the pfhor used terminals. Why pattern buffers on the ship though, I mean, if the Pfhor saved their patterns... THAT might be why they respawn too much. But what about the rechargers? I hit a fighter and he stays hit, even though hes near a recharger, why are they there?

O yea, Hamish, for the vid-page I have M2 films, the problem is most of em suck and I have to do them over again. Ah well, atleast Medicine was cleared and For Carnage was done no-hit style. =D

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Pre-2004 Posts

Replies:

Volunteers: Two Times Two EqualsMark Levin 8/16/01 6:47 p.m.
     Re: Volunteers: Two Times Two EqualsSidoh 8/17/01 7:20 p.m.
           Re: Volunteers: Two Times Two EqualsForGreatJustice 8/18/01 3:15 p.m.
                 Re: Volunteers: Two Times Two EqualsSpeaker-To-Animals 8/18/01 5:25 p.m.
                       Re: Volunteers: Two Times Two Equalsekul 12/10/01 8:35 p.m.
     Re: Volunteers: Two Times Two EqualsHamish Sinclair 8/18/01 1:26 p.m.



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