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Re: Volunteers: Unpfhorgiven
Posted By: SidohDate: 8/15/01 7:36 p.m.

In Response To: Volunteers: Unpfhorgiven (Mark Levin)

: It seems lonely here... Is anyone else still doing this Volunteers stuff? :)

I am, when I get time.

: A very difficult level, both to vid and play normally. The motion tracker no
: longer gives you advance warning of ambushes, and you are forced to rely
: on sound and vision. This level is very complex and twisty as well, not to
: mention dark.

Nah, this is another level where somehow it seems easier than everyone expects it to be while vidding it. Perhaps its M1A1 =(. Anyhow this is now officially my favorite Pfhor level (YAY!)

: First stop, after going to the left from the entrance, is the prison.
: Something about trapped monsters grinds OS X to a halt, so I had to kill
: all the Bobs. There's more invisible Lookers and Wasps as well, showing
: that they did come along with the Pfhor and striking a blow to any theory
: that they may be vermin on the Marathon, which I believe was proposed once
: (and if not, I hereby suggest it now, and shoot it down myself. Back to
: square one...)

Had to kill all the bobs. That just doesn't sound right... Ah, I killed em anyhow. Shouting "They're Everywhere!" all the time gets anoying, kill bob, kill problem.

: Next stop: The lab. Marathon takes a turn for the darker as it becomes
: evident that the Pfhor are not just capturing and killing humans, they
: are... experimenting on them. Don't forget to rendezvous with the sole
: free Bob on the level; he's usually around the turn at the end of the
: laboratory area. On this run he was somehow still alive, your presence
: wakes up all the monsters and he gets killed in the fracas. A born on
: board survivor.

Again, you should kill him first. Unless your on The Rose or Bob B-Q let your mind think everything is bad. That way when you get surprised, you know what to do =).

: Why do the Wasps seem to be with the comatose Bobs when you enter the lab?
: Hmm...

: After the lab is a series of corridors that lead to the level's only pattern
: buffer- guarded by a major Hunter.

: There is one major secret on the level. A secret door directly north of the
: slime bridge room leads around to a place where a platform goes up and
: down in the middle of a very deep pit of slime. Jumping across this will
: net you a pattern buffer and a 3x recharger, although getting back out
: of the room will inevitably cost some health, leaving you (if you're good)
: at about 275% health. Is it just me or does the alien goo hurt more than
: lava?

It hurts more, of course if you we're playing M1A1 you wouldn't have to deal with that silly little problem, unless you fell...

On another note, I official declare another thing : all Mother Of All Hunters should be killed IMMEDITALY! I was at the end of IIHARL of the vid challenge, killed about everything, and the stupid MOAH caught me in its blast radius. 2/3 done of that challenge. Now I know how it feels to get P.O.ed.

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Pre-2004 Posts

Replies:

Volunteers: UnpfhorgivenMark Levin 8/15/01 7:07 p.m.
     Re: Volunteers: Unpfhorgiven7revor Smith 8/15/01 7:33 p.m.
     Re: Volunteers: UnpfhorgivenSidoh 8/15/01 7:36 p.m.
     Re: Volunteers: UnpfhorgivenHamish Sinclair 8/15/01 10:37 p.m.
           Re: Volunteers: Unpfhorgiven[Tycho?] 8/16/01 12:08 p.m.
                 Re: Volunteers: UnpfhorgivenSpeaker-To-Animals 8/16/01 12:55 p.m.
                       You, too? (nt) *NM*Darksbane 10/7/01 6:01 p.m.
           Re: Volunteers: UnpfhorgivenStill Thinking 8/16/01 1:43 p.m.
                 Re: Volunteers: UnpfhorgivenInverted Sock Puppet 8/16/01 5:40 p.m.
                 Re: Volunteers: UnpfhorgivenSoapstone 8/16/01 7:16 p.m.



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