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Thoughts on timelessness, the marine...
Posted By: LocuciousDate: 7/6/01 6:58 p.m.

In Response To: Re: The end (William Spencer)

: I took 'em as a look into your character's mind during the game. I look at it
: this way: he's died, been reassembled and reprogrammed as a cyborg, been
: teleported up and down the Core - ALWAYS into combat situations (never
: into something peaceful and pleasant), and (by that point in the series)
: has an alien implant that allows him to or is causing him to travel
: through time and space. He has NOT been having a fun time over the course
: of the game - hence the images of constantly running and being hounded by
: shadowy, mysterious figures in an ever-more complex maze. The only way out
: is to turn and fight, to draw that knife, but that just leads him deeper
: into the maze.

Yeah, I made a post a few weeks ago how the marine is probably completely psycho, even moreso than Durandal. Remember, Durandal was engineered and raised to be eternal. What's even scarier is the fact that the marine (with a human mind) went rampant. As we all well know, rampancy requires incredible amounts of resources. There's simply not enough in a human (or a cyborg, for that matter) to go rampant, so with the power of the Jjaro, the marine used all of space-time to fuel his rampancy. No wonder he becomes destiny, it makes perfect sense.

: In fact, the "dream" levels may not literally be dreams. It seemed
: to me that the Jjaro device was being operated by him subconsciously -
: when events go too far in a direction, he tries to escape and the device
: picks up on that and teleports him into another timeline. The dreams may
: be really strange alternate universes that he's been transported to -
: reflecting his own inner turmoils - which is why he can die within them,
: and why they look like really twisted versions of the landscapes he's seen
: within the game.

Hmm...perhaps it makes more sense that they're dreams. Remember, in each electric sheep level, there are a few recurring themes. In each level, you need to orient yourself, then get the gun. Wait for the platform to read the terminal. Use the gun to open the path. Follow it and begin. Then there's always the pfhor and the ticks. The ticks could represent everything that changes, and the scenery objects are the static world. The pfhor, the largest changing presence in the marine's mind, shoot down all the other things. It makes sense, because every last element of a "dream" level corresponds to something in the marine's mind.

: Not sure what "durability" means, though.

Let's see, it's always the guy's girlfriend talking about durability. This may seem radical, but perhaps the girlfriend represents Durandal? Durandal's constantly priding himself over how he decided to take and keep the marine.

Augh, what would Freud think of all this.....

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Pre-2004 Posts

Replies:

The endThe Question Mark 7/3/01 5:00 p.m.
     Re: The endLocucious 7/3/01 5:54 p.m.
           Re: The endAlexander S7range 7/4/01 5:30 a.m.
           Re: The endAlexander S7range 7/4/01 5:31 a.m.
           Re: The endAben Zin 7/6/01 9:02 a.m.
           Re: The endWilliam Spencer 7/6/01 9:03 a.m.
                 Re: The endTursas 7/6/01 6:16 p.m.
                 Thoughts on timelessness, the marine...Locucious 7/6/01 6:58 p.m.
                       Re: Thoughts on timelessness, the marine...Alexander S7range 7/7/01 6:57 a.m.
                       Where are monsters in dreams?Rincewind MoG 7/7/01 7:45 a.m.
                             Re: Where are monsters in dreams?Some guy 7/10/01 7:46 p.m.
                                   Re: Where are monsters in dreams?Aben Zin 7/11/01 7:38 a.m.



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