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Re: Rubicon Volunteers - Exit Door Leads In
Posted By: Steve LevinsonDate: 7/29/02 5:05 p.m.

In Response To: Re: Rubicon Volunteers - Exit Door Leads In (C Lund)

: BTW: "Pier" is one of the levels in Rubicon I'm the least satisfied
: with. The gameplay might be ok (I don't have the pov of a player here),
: but the map itself feels like a kludge held together with string and glue.
: Has anybody noticed those awful line-of-sight errors at the bow?

I wasn't going to bring it up, particularly given the rather devilish entrance to Hell Pfhor You, but yes, I did notice the line-of-sight errors. And the level does seem a bit like a kludge, but that’s only in comparison to your work, Chris. This level is like 99.9% of what is out there, so you shouldn't feel badly about the way it came out. And those invisible S'pht and the turrets keep the player moving so fast that no one has the time to notice the deficiencies.

One of my greatest disappointments with Marathon is that the player doesn’t have a worthy hangtime weapon that works in vacuum. It’s really not fair, given that the troopers have no such limitation, but then they're not smart enough to master hangtime anyway. I know that this "feature" is something that a map designer can really use to their advantage, but I would have really loved to have gone exploring.

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Replies:

Rubicon Volunteers - Exit Door Leads InSteve Levinson 7/26/02 12:15 p.m.
     Re: Rubicon Volunteers - Exit Door Leads InBen A. Potter 7/26/02 4:32 p.m.
           Re: Rubicon Volunteers - Exit Door Leads InC Lund 7/29/02 4:29 p.m.
                 Re: Rubicon Volunteers - Exit Door Leads InSteve Levinson 7/29/02 5:05 p.m.



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