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Re: Rubicon Volunteers - Molten Dihydrogen Monoxid | ||
Posted By: C Lund | Date: 6/13/02 2:56 p.m. | |
In Response To: Re: Rubicon Volunteers - Molten Dihydrogen Monoxid (Steve Levinson) : Although I first played Rubicon using the original version, I've sinced
There is a smear effect in the "Things" levels that is "fixed" (iow removed) by OGL. The entire level was designed around the smear effect, and in OGL it's just gone. : I too am disappointed that Loren has chosen to do all
I've played through Infinity with the X version of AO, and yes, it works very well. But there were a few things that did not work so well, and certainly not for a hypothetical Rubicon X. : It
It can do a few things such as better resolutions and so on, but it'll also break the smear effects in "Things", and several other things I'm not going into right now. If somebody was working on AO OS X at the moment, then I might have brought it up with him/her. : and additionally support things like fog etc. Fog as it's implemented at the moment is not good enough (imo). I tried tinkering with fog in Rubicon, and discovered several shortcomings (inability to define fog in liquid *and* above liquid), the liquid transparency doesn't look right (should be a fog effect rather than a transparent texture above a crystal clear medium etc), and so on. : I rarely run the classic environment any more, let alone booting under OS 9, These days I boot into OS 9 only for Marathon and UT. I suppose I'll play Myth II again when I'm done with Ph'Joueur and Rubicon(!). : so for me OS X is the way to go. With a good, functional, stable version
Oh, we're thinking about it, but AO X needs more work before anything will happen. I would like to have an OS X version of Rubicon myself. : -Steve Levinson
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