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Re: Fixing something that isn't broken??? (m1a1) | ||
Posted By: Hamish Sinclair | Date: 4/26/02 9:42 a.m. | |
In Response To: Fixing something that isn't broken??? (m1a1) (granny smith) : Hya, just wanted to open a debate about the possibility of fixing marathon
: and, : There were also some 'misaligned' door textures in one of the phfor levels,
: But should these 'fixes' be implemented? I'd be happy if REB doesn't have
Aye there are. But I'm a traditionalist and so wouldn't change a thing. Even the lava that does no harm on Try again. : Oh, and one more thing (non m1 related): Phforaphobia: term hidden in wall at
Hidden term?!!! News to me. Runs off to check. Cheers
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Replies: |
Fixing something that isn't broken??? (m1a1) | granny smith | 4/26/02 9:23 a.m. | |
Re: Fixing something that isn't broken??? (m1a1) | Hamish Sinclair | 4/26/02 9:42 a.m. | |
Re: Fixing something that isn't broken??? (m1a1) | Callie21V | 4/26/02 10:11 a.m. | |
Re: Fixing something that isn't broken??? (m1a1) | Steve Levinson | 4/26/02 5:57 p.m. | |
Re: Fixing something that isn't broken??? (m1a1) | REB | 4/27/02 2:05 p.m. | |
M1A1 new secrets | Steve Levinson | 4/28/02 9:53 a.m. | |
Re: M1A1 new secrets (SPOILER!) | REB | 4/29/02 11:23 a.m. | |
Thanks-Guess I'll be playing M1A1 1 more time ;-) *NM* | Steve Levinson | 4/29/02 3:00 p.m. | |
Thanks-Guess I'll be playing M1A1 1 more time ;-) *NM* | Steve Levinson | 4/29/02 3:20 p.m. | |
Re: Fixing something that isn't broken??? (m1a1) | granny smith | 4/29/02 6:15 a.m. | |
Re: Fixing something that isn't broken??? (m1a1) | Hamish Sinclair | 4/29/02 7:38 a.m. |
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