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![]() | Re: Tempus Irae Volunteers: Theatre of Pain | |
![]() | Posted By: Steve Levinson | Date: 12/8/03 6:33 a.m. |
![]() | In Response To: Tempus Irae Volunteers: Theatre of Pain (Mark Levin) : This level is much heavier on the combat than most of TI's levels, since at
Agreed. This is basically a Pfhor torture chamber. To me the level seems contrived, but it does unfold nicely and is fun to play. : The opening of the level is a small chink in the armor. One must activate an
In general I find the use of switches next to doors that actually activate something elsewhere to be a bit much in this scenario. I did figure this one out the first time through, but more from hearing the creeking sound of the activated platform and figuring out what to do with it. The ledge hopping is not at all intuitive, but where else can you go? I found the entrance quite by accident - not the way things should proceed to reach a required (nonsecret) area. Also, there are a couple of access pannels near the first save terminal that are not at all evident except by looking in map mode. It's way too easy to miss these and to then retreat to the outdoor area in frustration, looking for another way in. : On your way, you will encounter a ginormous ambush in some sort of church, a
This pillar bothers me in another way. In order to proceed you have to tab on the pillar to open access to a switch. The only cue is a flickering texture on one side of the pillar. Flickering textures ar a great clue to secret doors, but not the best way to get a player to find a needed switch or entrance. : The passageways eventually return you to the first area, but now you have a
Of course a good player will explore and try to figure out how to open that last door, but grenade hopping onto the pillar is not an obvious trigger. As I recall, I grenade hopped by accident in looking for that hidden switch before I noticed the flickering texture, unknowingly opening the last door. The good news is that I found the secret exit right away. The bad news is that I was about to say goodby to all that wonderful ammo I had collected - not exactly fair - but we'll discuss that in the next post. |
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![]() | Replies: |
![]() | Tempus Irae Volunteers: Theatre of Pain | Mark Levin | 12/7/03 9:39 p.m. |
![]() | Re: Tempus Irae Volunteers: Theatre of Pain | Steve Levinson | 12/8/03 6:33 a.m. |
![]() | Re: Tempus Irae Volunteers: Theatre of Pain | Mark Levin | 12/8/03 12:16 p.m. |
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