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Re: Judge Dredd
Posted By: deathmongerDate: 12/2/03 3:16 p.m.

In Response To: Re: Judge Dredd (Pfhortier)

I just thought of something. In M2 and MI, when you fight bobs in darkened corridors/rooms, they always seam to be able to see you long be for you can see them. Of corce this could be what those optical implant thingies in their eyes are for and…. Uhh… I think I just confused myself.

Actually I think the Battle Cat is right on this one. I think the “glow” affect has nothing really to do with you or your battle sute, its just a gameplay feature.

: In real life, distance has little to do with how bright or how clear an
: object is. In areas the size of levels in Marathon, it would have no
: distinguishable effect. It takes miles of atmosphere to affect light in
: any noticeable way (which is why distant mountains appear more like the
: color of the sky). Unless of course there is fog, but it is clear that
: there is no fog in Marathon, because you can see distant walls if they are
: lit.

: If it is dark, being 2 inches from a wall won’t help you see any better.

: The only way you can reproduce the effects we see in Marathon is if there is
: some light being emitted from the player. I think this light falloff
: effect is unique to Marathon and Pathways into Darkness (at least in games
: from that era). We know your guys has a flashlight in Pathways (I think
: the reason that we can still see slightly when the light is off is due to
: gameplay reasons). The light in Marathon is even brighter. A nearby wall
: never gets below 50% brightness. I think this was put in Marathon on
: purpose to reproduce the spooky effect of walking through a dark cave with
: nothing but a flashlight or lantern to guide you. It creates an eerie “fog
: of war” effect which I think is a major reason Marathon and Pathways were
: more scary than other FPSs of the time.

: If we had some sort of nightvision or enhanced sight, brightness wouldn’t be
: affected with distance. (In fact the “nightvision” power up supports this
: principle). The falloff is consistent with a flashlight (as you increase
: distance, the light spreads out more and must cover a larger area, thus,
: the gradual reduction in brightness).

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Replies:

Judge DreddPfhortier 11/24/03 1:20 p.m.
     Re: Judge Dreddthe Battle Cat 11/25/03 8:12 a.m.
           Re: Judge DreddMark Levin 11/25/03 8:44 a.m.
                 Re: Judge DreddNeoptolemus 11/25/03 3:06 p.m.
                       Re: Judge DreddPfhortier 11/25/03 6:11 p.m.
                             Re: Judge Dreddthe Battle Cat 11/26/03 6:59 a.m.
                                   Re: Judge DreddPfhortier 11/26/03 9:54 a.m.
                                         Re: Judge Dreddthe Battle Cat 11/27/03 8:43 a.m.
                                               Re: Judge DreddPfhortier 11/27/03 11:59 p.m.
                                                     Re: Judge Dreddthe Battle Cat 11/30/03 8:35 a.m.
                                                           Re: Judge Dreddelliott 11/30/03 9:03 a.m.
                                                                 Re: Judge Dredddeathmonger 11/30/03 5:22 p.m.
                                                                       Re: Judge Dreddthe Battle Cat 12/1/03 5:49 a.m.
                                                                             Re: Judge DreddPfhortier 12/1/03 11:53 a.m.
                                                                                   Re: Judge Dredddeathmonger 12/2/03 3:16 p.m.
                                               Re: Judge DreddBoomer 12/2/03 10:12 a.m.
                                                     Re: Judge Dreddthe Battle Cat 12/3/03 7:43 a.m.
                 Re: Judge Dreddthe Battle Cat 11/26/03 6:51 a.m.
     Re: Judge Dreddelliott 12/3/03 9:34 a.m.
           Re: Judge Dreddthe Battle Cat 12/4/03 7:57 a.m.
                 Re: Judge DreddBoomer 12/4/03 12:15 p.m.
                 Re: Judge Dreddelliott 12/4/03 1:01 p.m.
                       Re: Judge Dreddthe Battle Cat 12/5/03 6:20 a.m.
                             Re: Judge Dreddzudo 12/5/03 7:41 a.m.
                                   Any comics that are good reading in your opinion Z *NM*elliott 12/5/03 12:49 p.m.
                                         Quite a few...zudo 12/6/03 1:37 a.m.
                                               Re: Quite a few...elliott 12/6/03 6:55 a.m.
                                                     Re: Quite a few...zudo 12/6/03 7:35 a.m.
                                                           Re: Quite a few...elliott 12/6/03 10:55 a.m.
                                                                 Re: Quite a few...zudo 12/6/03 11:49 p.m.
                                               Re: Quite a few...Speaker-To-Animals 12/6/03 5:41 p.m.
                                                     Re: Quite a few...zudo 12/6/03 11:51 p.m.



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