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Re: Tempus Irae Volunteers - Brain Damage
Posted By: Steve LevinsonDate: 12/1/03 12:39 p.m.

In Response To: Re: Tempus Irae Volunteers - Brain Damage (Gholsbane)

: Maybe he missed the one in the first building that gets mysteriously covered
: and uncovered at some unknown interval. Seemed a bit pointless to me.

No, that's the one I was thinking about. I guess I had some brain damage from acute turkey overdose. More likely it's because I'm well ahead of the discussion in terms of my gameplay, having just finished Theater of Pain today.

: Another point of note is the swinging door trick that gets reused at the very
: start of the level. If only it wasn't so obvious in the automap view...

Yes, I was going to mention that - this is the second time we see this, but it's much better done here. I think it should probably be possible to hide the spearate platforms in map view - I wonder why no one has copied this trick - it's pretty cool.

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Replies:

Tempus Irae Volunteers - Brain DamageSteve Levinson 12/1/03 6:28 a.m.
     Re: Tempus Irae Volunteers - Brain DamageMark Levin 12/1/03 7:15 a.m.
           Re: Tempus Irae Volunteers - Brain DamageGholsbane 12/1/03 7:48 a.m.
                 Re: Tempus Irae Volunteers - Brain DamageSteve Levinson 12/1/03 12:39 p.m.
                       Re: Tempus Irae Volunteers - Brain DamageGholsbane 12/1/03 1:13 p.m.
                             Re: Tempus Irae Volunteers - Brain DamageMark Levin 12/1/03 3:02 p.m.
           Re: Tempus Irae Volunteers - Brain DamageSteve Levinson 12/1/03 12:41 p.m.
     Re: Tempus Irae Volunteers - Brain DamageGholsbane 12/1/03 7:42 a.m.
     Re: Tempus Irae Volunteers - Brain DamageGholsbane 12/1/03 9:16 a.m.



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