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Ketchup happens cuz...
Posted By: 7revor SmithDate: 5/27/01 1:49 p.m.

In Response To: Re: Ketchup! (•Mimer)

When monsters are stuck on platforms, all the actions that the monster makes are stored in a queue. When the platform makes a stop (not very often in the case of the Ketchup map), Marathon dequeues the first action in the queue. So, the queue gets filled up with a bunch of attacks, and, because of the way Marathon handles the attacks that are on queue, all of them are released at the same time. In case anybody cared...

: Somewhere in the archives there is a battlecat film/map.
: The idea is that if a platform goes too fast, the attacksequnce gets uhm,
: on-hold.
: When the engine/monster finally gets to shoot his load... er, well,
: the effect you described, a sudden burst of the accumulated attacks.

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Pre-2004 Posts

Replies:

BOBs walk on airDurandal1010 5/27/01 11:52 a.m.
     Re: BOBs walk on air7revor Smith 5/27/01 12:05 p.m.
           Re: BOBs walk on airDurandal1010 5/27/01 1:05 p.m.
                 Re: Ketchup!•Mimer 5/27/01 1:25 p.m.
                       Ketchup happens cuz...7revor Smith 5/27/01 1:49 p.m.
                       Re: Ketchup!Claude Errera 5/27/01 4:22 p.m.



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