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Re: Infinity Speaker Identities
Posted By: Hamish SinclairDate: 1/3/02 10:45 a.m.

In Response To: Re: Infinity Speaker Identities (SiliconDream =PN=)

: In other words, I know it was intended to be a Carnage Break level; but that
: doesn't mean it can't contribute to the story. The terminals taking you to
: and from Robot World Arena may be a bit tongue-in-cheek, but to my mind
: they still establish that level as a "real" training area on a
: Pfhor ship in the Marathon universe. It's just a training area you don't
: ever go to. (By contrast, the terminals, unit spreads and layouts of the
: Vidmaster Levels have no connection whatsoever to the solo story; they're
: explicitly grafted on just to test your skills).

Aye. That's why the text on these levels is not included on the Story page. Of course this begs the question why are the co-op levels included. Simply answer is that at the time these were added (a week or so after Infinity was released) we didn't know that these were co-op levels since you could actually get to some of them in solo play. When we later found out they were never removed. Indeed I don't believe there is any note on those pages to indicate that you can't read some of the terminals. I have done this with the odd few terminals you can't read on some of the solo levels. More work for me I guess. ;-)

: Likewise, Two For The Price Of One is a CB level, but it could also be a
: "real" currently unmanned installation on L'howon, and the two
: Shakespeare terms could be "real" messages exchanged by Tycho
: and Durandal. You're not supposed to be able to see them in solo, but if
: you could --because, for instance, Tycho left his message in a more
: accessible location--then 2FTPO1 suggests how that might detour you long
: enough to delay Thoth's activation. And that activation delay is one of
: the very few differences we see between the Confound Delivery timeline and
: the Naw Man He's Close timeline.

: My phrasing was bad, I admit. Poor Yorick isn't a true "decision
: level," a branching point for two timelines, because the Marine isn't
: supposed to be able to reach 2FTPO1 in solo play. But I think the true
: branching point was only a little earlier, in the form of some minor
: difference like a relocation of Tycho's message, which allowed the Marine
: to take that detour. Thoth's activation was delayed and Naw Man He's Close
: proceeded from there.

Point taken. However I tend to adopt the KISS principle with theories for the Story page. Thus rather than trying to explain how these terminals (and levels) fit in I simply say that they were never intended to fit in.

But it's good to discuss these issues. :-)

Cheers
Hamish

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Pre-2004 Posts

Replies:

Infinity Speaker IdentitiesSiliconDream =PN= 1/2/02 12:26 p.m.
     Re: Infinity Speaker IdentitiesHamish Sinclair 1/2/02 10:36 p.m.
           Re: Infinity Speaker IdentitiesSiliconDream =PN= 1/3/02 9:59 a.m.
                 Re: Infinity Speaker IdentitiesHamish Sinclair 1/3/02 10:45 a.m.
                       KISS Principle? *NM*REB 1/3/02 2:15 p.m.
                             Keep It Simple, Stupid! *NM*Steve Levinson 1/3/02 4:56 p.m.
                                   YOUR MOM! *NM*REB 1/3/02 8:15 p.m.
                       Re: Infinity Speaker IdentitiesSiliconDream =PN= 1/4/02 12:52 a.m.
                             Re: Infinity Speaker IdentitiesHamish Sinclair 1/4/02 3:55 a.m.
                                   Re: Infinity Speaker IdentitiesRincewind MoG 1/4/02 4:19 p.m.



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