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M1A1 issues revisited. Wheee.... | ||
Posted By: Ernie TMBM | Date: 12/11/01 3:13 p.m. | |
Hopefully people still care/have questions/answers about this topic: I've have taken the lamer's way out and skipped past the 2 levels that require the chips due to that cant-hold-more-than-3-chips issue with M1A1. Now on to another M1A1 issue. The ticks, when shot crash my Macintosh something bad.
I tried fuxing with the physics file (I'm not a Marathon editor wiz... all my speciality in editing was in Fear and Loathing in Myth II...) but my tinkering with the ticks physics did nothing. :\ PLEASE. I want to continue my Marathon playing odyssey! Because of some of the issues with the levels not working, I had to skip past some levels. I started with the basic ammo and my fists. ... I didn't even KNOW you could take out 3 hulks one after another with your fists until now. :) That issue, and the fact the version of Alphe One that is listed on the M1A1 site to download still runs at a horrid 3 frames/sec... how would I enable Open GL on my Powermac 6500/250mhz that has 2 megs of Vram? I so want to be able to play with the pretty .mp3 versions of the Marathon music playing in the background. Such pretty music.... it give the player a sense of urgency and purpose when its playing. Please help... must... continue playing soon™. Thanks again everyone,
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Replies: |
M1A1 issues revisited. Wheee.... | Ernie TMBM | 12/11/01 3:13 p.m. | |
Re: M1A1 issues revisited. Wheee.... | REB | 12/11/01 3:22 p.m. | |
Re: M1A1 issues revisited. Wheee.... | Speaker-To-Animals | 12/11/01 7:39 p.m. | |
Re: Other M1A1 issues......... | Tim Frede | 12/11/01 9:05 p.m. |
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