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Re: So...
Posted By: Claude ErreraDate: 9/22/01 2:05 a.m.

In Response To: Re: So... (Anaphiel)

: The only thing I've been able to think of is that there is more time-stream
: hopping to be had in Halo, a la Marathon Infinity. Bungie will need to do
: some pretty fancy storytellin' footwork to tie together the two universes
: and timelines without it seeming strained.

: The Halo is not likely to be just a weapon, as it is too far away from the
: conflict to conceivably cause enough damage to the Covenant fleets (and
: worlds) to tip the scales in the conflict (barring some kind of Lazy
: Gun-style outlandishly powerful and odd weapon). Also, it would be pretty
: unoriginal. And any military solution to the Covenant incursion would have
: to be complete and permanent, otherwise they'd just hunker down, rebuild,
: and come at us again.

This has always been my problem with the idea that the final battle is being fought here. And the new text compounds the problem: "After deactivating the drive, the Pillar of Autumn drops into a distant, uncharted system. There is a Covenant fleet in the system as well, near a planet-sized ring-shaped construct, Halo." Not THE Covenant fleet - A Covenant fleet. Even if we (humans) win this battle... how will that affect the Covenant who AREN'T here - the ones who were "literally on Earth's front porch"?

That, I suppose, is what I'm waiting to see the Bungie storymeisters weave for me. :)

: Likewise, seeing the Halo just as a source of either technological help for
: humanity (Jjaro-style tech that could bring humanity up to par with the
: Covenant) or direct alien intervention (like the Sph't K'r from M2
: suddenly folding in and whoopin' Pfhor butt). The conflict seems a little
: too far along for the first to be feasible, and as for the second, hey,
: Bungie's already been there and done that (more than once actually: Myth
: and Myth 2 both have us recruiting ancient allies and rivals to fight
: alongside us).

Yah, this sort of a solution might feel a bit hollow.

: So maybe it's a variant on Douglas Adams' solution to the Krikkit Wars in the
: Hitchhiker's Guide series: If the universe is too small for humanity and
: the Covenant to coexist, maybe they need to be separated, either by space
: or by time. So maybe the Halo can bend time and/or space in such a way
: that each race can be folded into it's own very nearly identical universe,
: differing only in minor details other than the absence of the other race
: (or conditions that would prevent genocidal war anyway). If this is the
: case, maybe the human reality resulting will have a different timeline,
: maybe just a few differing early events that slowed the expansion enough
: to give the Covenant time to move on or die out (or get conquered by the
: Pfhor MB?) or maybe just not trigger the interstellar grudge match that
: Halo's story tells us of.

: Maybe in this timeline the first colony ships sent out from the inner planets
: included the Marathon.

This is really interesting... I'm not sure if, after playing Halo for 2 weeks straight with no sleep, I'd be happy with this turn of events... but hey, that's not gonna happen anyway, right? I'm not gonna turn into a raving lunatic, right?

Right?

: Wow, I feel like I approached the r.net level of crack-fueled speculation on
: this one.

Heh - you did okay. :)

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Replies:

So...Claude Errera 9/21/01 6:24 p.m.
     Re: So...Anaphiel 9/21/01 7:18 p.m.
           Re: So...7revor Smith 9/21/01 8:44 p.m.
                 Re: So...Anaphiel 9/22/01 5:41 a.m.
                       Re: So...Cunbelin the Insane 9/22/01 11:29 p.m.
           Re: So...Claude Errera 9/22/01 2:05 a.m.
     Re: So...mnemesis 9/21/01 8:01 p.m.
     Common sense rears its ugly headMiguelito 9/21/01 9:27 p.m.
           Spoiling surprises...Claude Errera 9/22/01 1:58 a.m.
                 Re: Spoiling surprises...Soapstone 9/22/01 10:31 a.m.
                       Spoiling stooges.Dispatcher 9/24/01 6:31 p.m.
                 Re: Spoiling surprises...Inverted Sock Puppet 9/22/01 5:57 p.m.
           It's a toss-up. Naw.Dispatcher 9/24/01 6:48 p.m.



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