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Re: Temple Map
Posted By: Martin AntellDate: 9/9/01 10:09 p.m.

In Response To: Re: Temple Map (fatboy18)

: If you don't mind me asking: How high-poly are those models? All of the ones
: I've seen look like they have an insane amount of polygons...

I don't know, but I did not get any drops in the frame rate on the light test level, though I was down at 20 fps at one point on the temple level. But that was when viewing it from a certain angle otherwise smooth.
And that was on a grey G3, 300 Mhz, old 46 Mhz system bus, 150 Mb RAM and a rather old but still decent Rage 128.

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Replies:

Temple MapMartin Antell 9/6/01 9:19 p.m.
     Re: Temple MapJohannes Gunnar 9/6/01 11:30 p.m.
           Re: Temple MapMartin Antell 9/6/01 11:44 p.m.
                 Re: Temple MapMartin Antell 9/6/01 11:49 p.m.
                       Re: Temple MapMark Leivn 9/7/01 8:20 a.m.
                             Re: Temple MapSpeaker-To-Animals 9/9/01 3:27 p.m.
     Re: Temple Mapbinhqx 9/9/01 2:05 p.m.
           Re: Temple Mapfatboy18 9/9/01 7:56 p.m.
                 Re: Temple MapMartin Antell 9/9/01 10:09 p.m.
           The 3d models still needs a lot of work *NM*eXistenZ 9/10/01 4:33 a.m.



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