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Rechargers vs. Powerups | ||
Posted By: Ryanman | Date: 12/12/03 7:24 p.m. | |
All this talk of TI has me thinking about the scenarios that I've loved & hated through the years. Maybe the mapmakers in the family can enlighten me on the subject of shield recharging. I am curious as to what criteria mapmakers use to decide on the exclusive use on powerups vs. rechargers. Personally I always felt that the rechargers were one of the things that made Marathon what it was. When I play a "powerup only" map it feels too much like Doom. Maps like these seem like they are trying to make me play through in a very exact way, not the kind of roaming, exploring, thinking gameplay that I associate with Marathon. I would also think that making maps with powerups only is much easier, but having never made one I don't know. Ryan
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Replies: |
Rechargers vs. Powerups | Ryanman | 12/12/03 7:24 p.m. | |
Re: Rechargers vs. Powerups | the Battle Cat | 12/13/03 8:49 a.m. | |
Re: Rechargers vs. Powerups | Steve Levinson | 12/13/03 5:28 p.m. |
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